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My King Tiger attempt

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  • My King Tiger attempt

    Greetings,

    This is my first attempt at making a military unit for Civ3.

    Here's a screenshot (I'd make an [img] tag but my website host doesn't seem to facilitate this; oh well).

    As you can see, its still in the early phases and there's plenty of detail remaining around the hull and soforth. A finished model should be done in a couple more days.

    Then I have to learn how to prep the images for Civ3 usage.

    Fun.
    Regards,
    Col. Rhombus

  • #2
    Looks great! I tried to do a King tiger, but my 3d Modeling program just can't handle the shapes.

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    • #3
      Very nice, now can you make it rock back and forth and shoot?

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      • #4
        steelshogun - Sure. Though I anticipate making it explode and die will be more of a challenge.
        Regards,
        Col. Rhombus

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        • #5
          I've added another screenshot; the link has been updated. This shot shows the finished model with some preliminary surfacing.

          I've downloaded a tutorial on Civ3 unit making, so the final .flc files won't be too far away now...
          Regards,
          Col. Rhombus

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          • #6
            Okay. The tutorial didn't tell me everything I needed to know.

            The colour palette for example. Is it limited to 256 colours? Can they be any 256 colours? Help me. Please.
            Regards,
            Col. Rhombus

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            • #7
              I like it.

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              • #8
                Excellent!

                very well done! this will enhance the WWII mod without a doubt. Please keep up the excellent work!
                Lude Fortier, Lude Juste, Nemini Damnum!

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                • #9
                  More additions--a fidget and attack animation prototypes.

                  Any news on the colour palette question would be quite handy. Also, I've noticed that animations run for different lengths (the tank's attacking animation runs for 21 frames in each direction; the modern armour's corresponding animation runs for just 11). How does the game know when it ends? I saw nothing in the .ini file that appeared to influence this.

                  Sorry if these are old questions; if this is the case, can somebody perhaps point me to the thread(s) where this has been discussed?

                  Thanks in advance.
                  Regards,
                  Col. Rhombus

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                  • #10
                    All work on the King Tiger has been postponed, for how long I don't know.

                    My cat died today and, for some reason, I don't much feel like doing any 3D animations.
                    Regards,
                    Col. Rhombus

                    Comment


                    • #11
                      Sorry about your cat.

                      For the palette they can be any color, as long as they are in the right place and used for the right things. (transperentcy, civ color)
                      It is best to export an existing unit with about the same colors in FLICster and cut and paste in your unit using a program that paste using nearest color not palette number, paint and paint shop pro work.

                      It doesn’t matter how long the animation is, as long as all the directions are the same length.

                      I hope this helps.

                      Just looked at your new previews, looks good!

                      A few things though most units have the shadow away from the camera.
                      try seting your background and floor to magenta and if you can have the floor glow about 50%, it removes the shadow circles.
                      Last edited by Level; June 5, 2002, 11:17.
                      Was gone for two years, I'm back now.
                      in a 3D world is there a difference between these: b d q p | / - \
                      3D Unit tutorial
                      My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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                      • #12
                        Hmm. See if this works.

                        Unless you get some silly Angelfire logo, you should see an attacking animation, in about the correct dimensions and overall appearance. (you may have to reload the page)



                        Now I'm off to create the rest of the animations.
                        Last edited by Colonel Rhombus; June 6, 2002, 11:45.
                        Regards,
                        Col. Rhombus

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                        • #13
                          just the logo, no animation. Wanna try again?
                          Lude Fortier, Lude Juste, Nemini Damnum!

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                          • #14
                            Very good looking unit, and great animation . But why does it rock up-down when shooting? The Tiger II, or King Tiger, was a 70-ton tank and hardly would rock like that. Better let him rock back-forth, as steeleshogun said. No offense, and keep up the good work!

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                            • #15
                              Sir Ralph - I agree with you about the difficulty of a 70-ton tank leaping back after firing, and I even said as much on the webpage, which I'll post again. I just think it looks nice, that's all.

                              The animation is also posted at the aforementioned URL, for those of you who saw only the silly Angelfire logo...
                              Last edited by Colonel Rhombus; June 7, 2002, 11:34.
                              Regards,
                              Col. Rhombus

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