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My Fantasy Mod, Ideas anyone?

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  • #91
    my next project will be a fantasy mod with a balanced six realm magical system. (unless Firaxis announces it is making Master of Magic II, then I'll just wait for that to come out )

    This mod will be much, much more open to discussion than my current mod, which is really a universe created in my own mind.
    Pentagenesis for Civ III
    Pentagenesis for Civ IV in progress
    Pentagenesis Gallery

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    • #92
      here is a magic wheel.. make of it what you wish.....
      Attached Files
      Pentagenesis for Civ III
      Pentagenesis for Civ IV in progress
      Pentagenesis Gallery

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      • #93
        looks nice, but i think my interpretation of that wheel doesn't really make sence

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        • #94
          well I dont really have a reason for it, except to name all the possible categories, without opposites in them....

          no category has both fire and water in it.........
          Pentagenesis for Civ III
          Pentagenesis for Civ IV in progress
          Pentagenesis Gallery

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          • #95
            I'm Back... almost

            Hey I know its been a while, but I've been travelling the world, and the past 4 months I haven't even had a computer to work from.... ARGHH

            But I've gotten a job in Russia (teaching english) and in my spare time I have acess to the schools computers, and purchased CIV3 & PtW for $4.50. So I have access and etc etc etc....

            SO I've started the Fantasy Version notes over here in russia again, and contacted my Bro,... who is still working on some graphics .. but for other projects... so he might do me some stuff soon, but I'll get 3D max version 5 over here soon too.

            Anyways... just letting you know whats going on... Lets get this fantasy mod started...

            Oh.... Problem... The Ptw Patch doesn't work for Europe versions but how do I know if I have a Euro version or not....

            ALSO.... I keep getting a file not found Army Middle Ages.INI... where can I get copy of that file....since I have none on my version.....
            EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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            • #96
              bane you could ofcourse copy/paste and rename some other file

              or I could try to send it to ya.. email?

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              • #97
                sorted

                Yeah I thought of that the next day and fixed the problem, all sorted... when the makers of the russian version changed the files they forgot to rename a few things...
                EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                • #98
                  Cool wheel of magic. Just one flaw, a magic wheel must have eigth edges!
                  My words are backed with hard coconuts.

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                  • #99
                    Help...Terrain Edit?

                    Ok, so I've gotten all my notes, and started Modding, But I've forgotten what I can and cant do, I've been over the Terrains and want to add some, can I or not? What else will I come against that many of you have been working on for the last few months??
                    EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                    • What I want to do....

                      Ok, So I've briefed through hundreds of Threads on creation and modding. I've gone over in detail the changes I can and Cannot make to Civ3,

                      I had an idea I wrote down everything I wanted to do to the game for my Fantasy Mod, and I waited,PTW released, I finally got a computer and a English version of the Game to start modding, But There is so much that is unchangable

                      So Heres My Thread: I may or may not have missed some things that can and cannot be changed, So in the interets of Modding can anyone drop thier few cents into this, Hopefully Others can read through this and Use the Ideas and Information that others have given for thier own use:

                      OK, So Terrains Cannot be changed RIGHT? This S*&Ks but I have discovered one get around, I think...
                      There are effectively 2 Deserts, One that affects river graphics and another that doesn't. Since I'd think that any river running through a desert will affect the desert, then the extra desert is a spare terrain for me, I'm thinking of Swamps or some other Dangerous Terrain.

                      Citizen Faces, How many can I make/Add, I'm thinking of Multi-races So the Stock standard 5 male 5 female x 4 ages is not enough, I'll need 10 minimum, maybe more. and then the scientist/taxman/entertainer, I'm gonna want to have the Mad scientist (+3Sci-1 Happy) etc etc,

                      Unique Units, Ok I have a Huge task ahead of me in this area, Each Race having a UU for each possible troop and a whole bunch of graphic to make, Luckily I have a few friends working on 3D programs, I'm working on some 3D and anyone else who is doing the same feel free: First things first Make a Basic Human shape 45-80 Poly's and basic clothing, then animate the walk, attack, death etc, and screen shot

                      Ages: I'd like to Add an Age, The Dark Ages, Alot of Techs cancelling out Units and Buildings with Upgrades that are slightly less powerful but more even, This promotes an Era of Not getting reasearch and expansion only and adds a flavour to the game. Adding Ages seems difficult if not impossible.

                      Techs, Units, Buildings, These all seem to be Completely Editable, What restrictions are there? what known limitations, etc etc

                      Whats with the Diplomats and Spies... Can I Add missions? Can I Edit mission costs or status?

                      Are Gov Specific Buildings and Wonders Fixed yet? Do the abilities switch on or off for the government you are in? If they do Great, If they dont, Make the cost to build them higher so switching Gov's to get buildings will cost you in Long game terms, since you have to stay in a Gov that is restrictive just to gain benefits of Buildings

                      I dont yet understand the Culture Values, Propaganda or Resistance Initial and Continued, I have an idea , but anyone wanna fill me inon the technicals of this

                      What happened to the Resource Requirements for Technologies??? I thought this was in an Editor somehwre did I dream this up ????

                      Workers Jobs: I've seen some pcx files that show another 20+ possible actions that could be automated or performed by troops/workers, Can I add more???

                      Natural resources, well this looks fun, There are easily 20 Resources that I'll have for Technological reasons/Units/Buildings etc, maybe 10-12 Luxury resources, I've seen that only 8 will be counted in the city happiness but I'll be only putting certain resources in once or twice in my maps, making cultural diversity for the game feel. You need remember that The Real Idea for my mod is to Make a World Creation Program for my Roleplay Game, so Real world Feel and Interest is higher on my priority.

                      Heres the Bigger Question... Why did they Limit everything by thier minimalist Needs, Why Not Make the Game in basic Binary Numbers for everything and then only use the bare minimum, 256 techs, units, buildings, resources, governments, races, etc etc, While I'd never even think of more than 12 possible variances of Governments someone else might come up with a reason to have very minimal changes of government

                      Oh Yeah Govenments, I'll be having the originals, plus some other fun looking ideas (once again for game feel) Matriarchy(woman ruled), Obligrachy(old people??), (magic ruled) (religion ruled) (Mentailist ruled) (War Monger ruled) (Herbalist ruled??) (Hippy tree huggy Ruled) 3 versions of communism - I've seen china and Russia, and I know the general Idea of what Communism was supposed to be, Capitalism, Socialism, Facism, Why not,

                      Since I think that the Treasury should also represent the Treasure that The Empire has stored across its Lands, and that Taking a Town from your Opponent should Involve taking a Chunk of thier Treasure, I'm going to See if I can Affect the way the Treasure is gained and spent, I'd like the AI to have Thousands upon thousands of Gold, and spending it should be last resort, ditch effort, Nothing more pitiful than taking out a city and getting 0 gold, or worse, Taking down the Capital for a lousy 20 gold....

                      Also to represent The Real Number of Armies Medieval Europe Had I'd like to increase the ratio of Armies, the sizes, the HP, everything, Rather than having stray troop groups across the Maps, I'd rather see Individualist Armies marching against the Enemt, I've yet to see an Army on Army battle, for that matter more than 3 armies in any given game, and I lost 2 of my armies attacking a lousy single Unit, Hmmm.

                      Ok, enough, Post here your knowledges of What Can and Cannot be done about Modding, rather, Post disccusion about this thread Here

                      I gotta go teach some russian Girls some English..... Bannister Out...
                      EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                      • Originally posted by Bane Star
                        Sorry bout this, But I leave on holidays for 6 months, backpacking Europe ( researching medieval warfare ) so I wont see Civ3 for a while (sob sob) keep posting Ideas so when I get back I have something to work on.
                        Thanks
                        Funny How a 6 month Holiday to Europe turns into a full time job teaching English in Russia.
                        EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                        • Originally posted by Bane Star

                          Funny How a 6 month Holiday to Europe turns into a full time job teaching English in Russia.

                          You should have planned a route through Bergen...
                          Then you could have seen us training medieval combat in real life.
                          Perhaps they do reenactment in Russia too?
                          My words are backed with hard coconuts.

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                          • Cool

                            Maybe next year I'll come over and see that, when where, etc etc.
                            EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                            • Thread Topic Change

                              Ok, Keep this thread going for Ideas, But the Creation of the Thread will continue here
                              Fantasy Mod Continued

                              You'll see the Basic Graphic content for the Mod done first in hand drawn sketched version (this alows me to see the graphics clearer and get an idea of what grpahics need doing as I go)

                              The Mod itself is done, it just needs Tweaking, Most of the tweeks I'm doing myself but very soon, I'll give you a beta version to attempt... that is if I can get it to be a small enough file....
                              EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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