You're quite right, Harlan, I was only naming the major players from the real world. As I said in my previous post, there's no need for that many.
I feel that the Battlecruiser -> Nuclear powered cruiser step is easily cut and not missed. I also feel that the corvette/escorts could easily be merged with the frigates. I do feel that the absence of a cruiser class is unacceptable. Destroyers are light warships, and battleships are enormous platforms for heavy guns. Something is needed to balance that out - the cruiser.
A general rule of thumb is that the bigger the ship, the more capable it is. Here's some quick descriptions.
A corvette or a ASW escort is a small ship, weak and lightly armoured, that can be mass-produced and is good for hunting enemy subs.
A frigate is a light warship, equipped with guns or missiles (Technology permitting), anti-aircraft weapons, torpedoes, and often a helicopter. These ships excel at hunting subs and guarding convoys.
A destroyer is a better warship than a frigate, but still isn't much. Missiles or guns for enemy ships, torpedoes for subs, AA guns for planes and TWO helicopters would be usual armaments. These ships can operate on their own effectively, and also excel at convoy escorts. This would also probably be the weakest unit that could bombard land squares (In real life terms, not game )
The cruiser - a fine vessel. Armed with guns and missiles, torpedoes, and protected by decent armour. Not so good against subs, but great against smaller ships.
The battleship - yee haw! If I could sail on any ship in the world, it would be one of these. Huge floating fortresses, the armour on these babies is often a foot thick or more. The battleship can easily sink any smaller ship and devastate inshore positions. Unfortunately, they're slow and extremely vulnerable to air attack. In today's era of jets and missiles, battleships are obsolete. That is why I don't think they should upgrade to anything. Even though they're obsolete, I'd keep a few kicking about, because nothing can shoot like a BB.
Aircraft carriers are the new queen of the seas. In my personal belief, the reason the United States is a global military power is entirely because of the aircraft carrier. You can drive one of these babies offshore of any nation in the world and bring four full squadrons of jets with you. In the game, early carriers should carry only a few air units, while the nuclear powered ones should be able to carry many more and move faster.
The submarine, obviously, attacks with stealth. The earliest subs were slow and death traps if located. The new ones, mainly nuclear powered, are silent and deadly. Fast attack subs are great on offense and fast. Ballistic missile boats are slower, more expensive, with limited offense, but carry nuclear weapons aboard. That alone makes them a worthwhile buy.
Would it somehow be possible to enable ships, mainly the frigate and destroyers, to carry helicopters but not planes or missiles? If so, that would be...good.
Matt
I feel that the Battlecruiser -> Nuclear powered cruiser step is easily cut and not missed. I also feel that the corvette/escorts could easily be merged with the frigates. I do feel that the absence of a cruiser class is unacceptable. Destroyers are light warships, and battleships are enormous platforms for heavy guns. Something is needed to balance that out - the cruiser.
A general rule of thumb is that the bigger the ship, the more capable it is. Here's some quick descriptions.
A corvette or a ASW escort is a small ship, weak and lightly armoured, that can be mass-produced and is good for hunting enemy subs.
A frigate is a light warship, equipped with guns or missiles (Technology permitting), anti-aircraft weapons, torpedoes, and often a helicopter. These ships excel at hunting subs and guarding convoys.
A destroyer is a better warship than a frigate, but still isn't much. Missiles or guns for enemy ships, torpedoes for subs, AA guns for planes and TWO helicopters would be usual armaments. These ships can operate on their own effectively, and also excel at convoy escorts. This would also probably be the weakest unit that could bombard land squares (In real life terms, not game )
The cruiser - a fine vessel. Armed with guns and missiles, torpedoes, and protected by decent armour. Not so good against subs, but great against smaller ships.
The battleship - yee haw! If I could sail on any ship in the world, it would be one of these. Huge floating fortresses, the armour on these babies is often a foot thick or more. The battleship can easily sink any smaller ship and devastate inshore positions. Unfortunately, they're slow and extremely vulnerable to air attack. In today's era of jets and missiles, battleships are obsolete. That is why I don't think they should upgrade to anything. Even though they're obsolete, I'd keep a few kicking about, because nothing can shoot like a BB.
Aircraft carriers are the new queen of the seas. In my personal belief, the reason the United States is a global military power is entirely because of the aircraft carrier. You can drive one of these babies offshore of any nation in the world and bring four full squadrons of jets with you. In the game, early carriers should carry only a few air units, while the nuclear powered ones should be able to carry many more and move faster.
The submarine, obviously, attacks with stealth. The earliest subs were slow and death traps if located. The new ones, mainly nuclear powered, are silent and deadly. Fast attack subs are great on offense and fast. Ballistic missile boats are slower, more expensive, with limited offense, but carry nuclear weapons aboard. That alone makes them a worthwhile buy.
Would it somehow be possible to enable ships, mainly the frigate and destroyers, to carry helicopters but not planes or missiles? If so, that would be...good.
Matt
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