Originally posted by Ultraman
Thanx for responding, and info on rate of fire. I'm still not clear. Would it have the same impact to have a unit with a bombard str of 6, and an ROF of 1 (6x1=6), vs a unit with a bombard str of 2, and an ROF of 3 (2x3=6)?
Thanx for responding, and info on rate of fire. I'm still not clear. Would it have the same impact to have a unit with a bombard str of 6, and an ROF of 1 (6x1=6), vs a unit with a bombard str of 2, and an ROF of 3 (2x3=6)?
For example:
Defender has defense of 4
Attaker has bombard rating of 8, and ROF of 2.
Chace for hit is 8+(8+4)=0.67 regardless of number of ROF.
But you can do two HITS. If you are lucky you'll take out two 2hp.
On the other hand unit with 16 bomb. rating has chage of 80% to do hit, but it will never do two hits.
Impact could be similar depending of what you atttack.
Is it unit with high defense or not?
If its defense is low, ROF is a more importatnt.
If its defense is high, bomb. rating is a more importatnt.
But, both are important in most cases.
Second example:
One bombardment with Bomber is exactly the same as bombardment with 3 Cannons (Bomber 8/3, Cannon 8/1).
As for corruption and pollution, my scenario has hopefully halved both. You can set the flags in the editor. Reduced pollution of some improvements, and others like solar plant reduces; current setup is that it does nothing.
I am OK with factory and power plant giving 4 point of pollutiom.
But, I am not ok with having 20 size city, with pollution of 8 (20-12) due to popultaion size.
Yes, Mass Trasist practicly eliminates that kind of pollution, but usually after I build Mass Transit I never have any kind of polluiton problems.
Until then, pollution in nightmare.
I hope Firaxsis will give at least flag for that in next editor.
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