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  • #16
    Re: Re: Re: Re: Re: More ideas for patch mod

    Originally posted by lockstep


    Don't tell this to korn.
    OK!

    The real reson for that decision is:

    1) long battles
    2) graphic glitches
    3) need to rebalance ROF
    4) slow healing rates

    Yes, for more drastic MODs, but bad for standard or lightly MODed games (exept if Firaxis decides to chage lot of HARD-coded stuff).

    Comment


    • #17
      Would you consider at least reducing the Privateer COST? It currently is as expensive as a Frigate or a Galleon, you know...

      As for the Longevity, the problem is that you usually get it when your cities are maxed-out, population-wise. So by getting this wonder, your citizens start starving. By changing irrigated tiles to mines, you make the problem worse. By drafting, you increase unhappiness, so a happy face would be nice to compensate!

      By the way, don't you think that increasing spaceship parts 2.5 times is a bit drastic for a mod that you hope will be accepted by Firaxis? I think you could accomplish the same end-game effect if you increased base tech cost.
      Last edited by alexman; March 7, 2002, 17:11.

      Comment


      • #18
        Re: Re: Re: Re: Re: Re: More ideas for patch mod

        Originally posted by player1
        The real reson for that decision is:

        1) long battles
        2) graphic glitches
        3) need to rebalance ROF
        4) slow healing rates
        Interesting ... I thought that healing rates also went up if you increased hitpoints. Maybe korn knows the exact formula.

        Regarding long battles, I'm still tempted to test a 3/5/7/9 hitpoint scale. But the graphical glitches started to become annoying after my 5th or 6th blitz mod test game. I really hope Firaxis does a little polishing in that respect.
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

        Comment


        • #19
          Originally posted by alexman
          Would you consider at least reducing the Privateer COST? It currently is as expensive as a Figate or a Galleon, you know...
          Maybe,
          How about 40?
          Like battle version of caravel (extra atatck, no transport room).

          As for the Longevity, the problem is that you usually get it when your cities are maxed-out, population-wise. So by getting this wonder, your citizens start starving. By changing irrigated tiles to mines, you make the problem worse. By drafting, you increase unhappiness, so a happy face would be nice to compensate!
          There is still a question: Why make it better then Cure for Cancer?

          By the way, don't you think that increasing spaceship parts 2.5 times is a bit drastic for a mod that you hope will be accepted by Firaxis? I think you could accomplish the same end-game effect if you increased base tech cost.
          At first I thought about increasing it 5 times.

          Noramlly it all comes to getting Laser and finishing Spce Ship one turn later.
          (in all patches)

          You now, I wanna give more strategic decisions.

          Should I build wonder in the meantime?
          Maybe I'll finish that faster if I build Manuf. Plant?

          This takes so long time, maybe I'll need army to defend myself form jelous neighbours?

          Comment


          • #20
            Something about Longevity:

            Starvation doesn't make anyting worse.
            You just lose that extra pop.

            Mining does help, since city will grow slower, so you'll have time for drafting penality to pass up.

            Still, drafting is expensive.

            Mabe if we lower it to 10 turns.

            Pop rushing is pretty brutal compared to drafting.

            Will it be unbalancing?

            Don't think so, since average city needs 5 turns to grow to next size, so if rushing on every new pop (size 12, draft, size 11, size 12, draft, size 11, etc...), unhappines will still accumulte.

            This could fix Longevity indirectly.

            Comments needed.


            P.S.
            I'll probably lower cost of Privateer to 40 in next update.
            That will make them very usefull.

            Comment


            • #21
              Originally posted by alexman
              As for the Longevity, the problem is that you usually get it when your cities are maxed-out, population-wise.
              So a possible solution would be to change its prereq to an industrial age tech. Medicine or Scientific Method would be good choices.

              Note: This idea was, IIRC, at first put forward by monkspider in his LWC (Long winded changes) mod. The design principles of this mod are (obviously ) quite different from the Patch suggestion mod. Still the Longevity idea is a good one IMO.
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

              Comment


              • #22
                OK, people I need opinion form you.

                Should I make draft unhappiness 10 turns?
                WIll it help Longevity?

                Comment


                • #23
                  I think it will definitely help Longevity (although I'm sure this Wonder was not meant to help wage war), but it might unbalance other parts of the game.

                  For example, I believe Firaxis increased the turns of unhapiness as part of the solution to eliminate the size 6 military camps. Sticking with the purpose of your MOD, going from 40 turns to 10 is probably not going to make it in the next patch...

                  Of course, the best way is not to speculate , but to actually try it!!!

                  Comment


                  • #24
                    Originally posted by alexman
                    I think it will definitely help Longevity (although I'm sure this Wonder was not meant to help wage war), but it might unbalance other parts of the game.

                    For example, I believe Firaxis increased the turns of unhapiness as part of the solution to eliminate the size 6 military camps. Sticking with the purpose of your MOD, going from 40 turns to 10 is probably not going to make it in the next patch...
                    Maybe, but if those 5 pop cities need less then 10 trurns for growth, that unhapinness will accumulate.
                    If it needs full 10 turns, I wouldn't call that a big exploit. One draft in 10 turns, not great advantage.

                    Of course, the best way is not to speculate , but to actually try it!!!
                    That's what for are beta testers.
                    Try with that modif. and report in this thread.

                    Comment


                    • #25
                      Remember: pop rush is still 20 turns.

                      Drafting needs Nationalism.

                      Comment


                      • #26
                        Love what you've tried to do. Very similar thoughts went into creating Home World, a scenario I developed, using a modified Marla Singer world map. Used same minimalist/logical philosophy to reduce corruption, pollution, and war weariness too. Will think very seriously about incorporating your thoughts into my scenario. BTW, what is the effect of changing ROF?

                        Comment


                        • #27
                          Originally posted by Ultraman
                          Love what you've tried to do. Very similar thoughts went into creating Home World, a scenario I developed, using a modified Marla Singer world map. Used same minimalist/logical philosophy to reduce corruption, pollution, and war weariness too. Will think very seriously about incorporating your thoughts into my scenario. BTW, what is the effect of changing ROF?
                          I haven't chaged anything about corruption, since there are many, but not one satisfing soltuon (the best would be chaging distance factor which is impossibile in editor).
                          But, if you find corruption too much anoying chaged it (someway) in editor.

                          If anyone knows how to lower pollution from popultaion let me know.
                          That value should be halved, IMO.

                          ROF vaule means rate of fire.
                          Bomber fires (bombards) 3 times in a round (turn).
                          Catapult bombards one time.

                          Artillery fires two times (a main reson why Artilley is much better, and also twice more expensive, then Cannon).

                          Comment


                          • #28
                            New verison should be out soon.

                            With cheaper Privateers (40).



                            And maybe 10 turns unhappiness for drafting.
                            (I just need some feedback from Apolytoneers.)

                            It will be out probably after that question is resolved.

                            Comment


                            • #29
                              Version 1.03 is out!

                              See top post for details.


                              P.S.
                              Chaged my mind, didn't lowered draft unhappiness to 10 turns.

                              Comment


                              • #30
                                Thanx for responding, and info on rate of fire. I'm still not clear. Would it have the same impact to have a unit with a bombard str of 6, and an ROF of 1 (6x1=6), vs a unit with a bombard str of 2, and an ROF of 3 (2x3=6)?

                                As for corruption and pollution, my scenario has hopefully halved both. You can set the flags in the editor. Reduced pollution of some improvements, and others like solar plant reduces; current setup is that it does nothing.

                                Cheers!

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