if you post your bic I might be able to test it this weekend (no promises).
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MODIFICATION: Mizaq's Root Mod for MultiTool challenged people
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Not possible because I reduced it back to 36 resources.
But I'll explain what I did:
I used Monstermans 60 Resources-file.
Then I put in seagull and hemp (Picture No. 52 and No. 41) as bonus resources.
I put seagull on Tundra and hemp on nearly everything, in the terrain tab.
In the editor when I created a map the bonus resources showed up, but in the game itself it did not work. They were there, but invisible, even if I became the bonus food/shield.
(The crash I mentioned earlier has NOTHING to do with this, thats a problem with more than 8 luxuries, but thats described in the monstermans resources thread.)
Sorry I have no bic. But maybe you know something i might have done wrong? I edited everything, and it seemed to work, but as said, it showed not up on the map int he game. So I assume more than 36 pictures are not possible. If I was wrong, I would be happy!
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Gramphos, i don't think it's to do with your multitool.... instead it seems related to when you add a resource which is outwith a 6x6 area in the resources.pcx file.
Once i made sure my extra resources were within the 6x6 area, they showed up fine on both game-created and editor-created maps
Mizaq, the extra wonders.... because they are just copies of existing wonders does that mean that one doesn't have to tamper with all the wonder splash images, pediaicons, city view, etc, stuff?
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