Hi,
In this mod I've made 12 blank city improvements, 12 blank small wonders, 12 blank great wonders, 20 blank units, 9 blank citizens, 8 blank resources, 1 new resource, and written pretty clear (I think) instructions on how to change the text files and use the editor to point to your new building name when you change it.
The blank things are not so much "new" as they are just copies that are there so that people that don't know/can't figure out the MultiTool can just pick up this mod and make a few text changes and play the game. BTW, the MultiTool is easy to use, thanks Gramphos!
In later versions I'll add even more versions of existing units so there can be minor upgrades to unit strength as the game goes on (or for whatever the heck you want to do with them, this is the "Root" mod after all). I also plan on adding citizens and resources, and also adding the comprehensive city/leader name corrections to the mod.
I don't know how to set the graphics for the new citizens and I'm not even sure if governors use new citizens. Working on it.
--------------------------history-------------------
v1.8
- Added 9 blank citizens
- Added 8 blank resources
- Added 1 new resource (Timber w/ graphic)
v1.5
- Added 20 blank units (4 each of 5 different types: Settler, Explorer, Worker, Marine, Scout). Make sure to run units.bat to ensure they work correctly.
v1.01
- included the buildings-large and buildings-small pcx files
v1.0
- added 12 blank city improvements
- added 12 blank small wonders
- added 12 blank great wonders
----------------------------------------------------
Attached is Root Mod v1.8
In this mod I've made 12 blank city improvements, 12 blank small wonders, 12 blank great wonders, 20 blank units, 9 blank citizens, 8 blank resources, 1 new resource, and written pretty clear (I think) instructions on how to change the text files and use the editor to point to your new building name when you change it.
The blank things are not so much "new" as they are just copies that are there so that people that don't know/can't figure out the MultiTool can just pick up this mod and make a few text changes and play the game. BTW, the MultiTool is easy to use, thanks Gramphos!
In later versions I'll add even more versions of existing units so there can be minor upgrades to unit strength as the game goes on (or for whatever the heck you want to do with them, this is the "Root" mod after all). I also plan on adding citizens and resources, and also adding the comprehensive city/leader name corrections to the mod.
I don't know how to set the graphics for the new citizens and I'm not even sure if governors use new citizens. Working on it.
--------------------------history-------------------
v1.8
- Added 9 blank citizens
- Added 8 blank resources
- Added 1 new resource (Timber w/ graphic)
v1.5
- Added 20 blank units (4 each of 5 different types: Settler, Explorer, Worker, Marine, Scout). Make sure to run units.bat to ensure they work correctly.
v1.01
- included the buildings-large and buildings-small pcx files
v1.0
- added 12 blank city improvements
- added 12 blank small wonders
- added 12 blank great wonders
----------------------------------------------------
Attached is Root Mod v1.8
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