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  • #46
    Originally posted by Willem
    If I have the sense not build a city in the middle of the desert, at least the AI should have to pay a price for doing so.
    That's a pretty hefty price....

    It won't stop trying to build cities there, you know. One of the AI's cities will be perpetually tasked to build settlers, send them there, and have them starve...on the exact same square.

    In the later stages of the game, I'd expect that anywhere to a quarter to a third of the AI's cities will be tied up in this useless sending of colonists to their deaths. To say that gives you an advantage would be a great understatement.

    -Sev

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    • #47
      Originally posted by Sevorak


      That's a pretty hefty price....

      It won't stop trying to build cities there, you know. One of the AI's cities will be perpetually tasked to build settlers, send them there, and have them starve...on the exact same square.

      In the later stages of the game, I'd expect that anywhere to a quarter to a third of the AI's cities will be tied up in this useless sending of colonists to their deaths. To say that gives you an advantage would be a great understatement.

      -Sev
      Well I've played until the Middle Ages this way, and it doesn't appear that the AI is suffering all that much. I still have to work at keeping up, playing Regent, though it's no longer a mad scramble for territory right off the bat. Nor am I consistently the smallest nation, though I still tend to be in the bottom half. And looking around at anothers civ's cities, I can see that it's still producing a fair number of units and improvements. Maybe this approach will turn out to be hugely detrimental to the AI once I reach the modern era, I don't know. So far though, I'm finding it to be a much more relaxed way of playing at the start. I'm also thinking about having a population cost of at least 1 for ALL units, with only a few exceptions, and even 2 for some. After all, creating a Spearman regiment is more than just providing a shield and a spear, as the game now stands. There has to be human beings holding them, and the way it is now, those seem to appear out of thin air. Which means I'll have start from the beginning once again to see how it plays out. _sigh_

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