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  • Realistic Government Mod

    I have noticed that no one has a mod with aditional governments that are realistic and balance the game(except for the fascism mod). I have been working on trying to make one and would like some feedback on my ideas. I have not posted the mod because it isn't finished.

    All of the starting governments are the same. The unit cost on all governments has been doubled(I'm tired of democracies and republics fielding lagre armies). I find that this simple change brings back the government's influence on an army's size seen in civ 1 and 2.

    New governments

    Tribes- starting government
    Support: 1 town, 1 city, 1 metropolis
    Hurry production: forced labor
    Draft limit: 3
    Military police: 1
    Corruption: rampant
    War weariness: low
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 4
    Standard Tile Penalty
    immune to establishing embassies
    Rate cap:6

    I made this government because I was uncomfortable with Despotism being the starting gov, being that the strongmen didn't start appearing until later than civ 3 starts. The high draft limit is there to represent some tribal people's ability to resist invasion.

    City States: pre-masonry
    Support: 1 town, 1 city, 1 metropolis
    Hurry production: paid labor
    Draft limit: 1
    Military police: 0
    Corruption: rampant
    War weariness: high
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 4
    Rate cap: 6

    I don't like this government, but feel it should have a place. I'm thinking of changing the corruption level but don't have any idea where its place among the balance of the other govs.

    Theocracy: pre-Polytheism
    Support: 1 town, 2 city, 4 metropolis
    Hurry production: paid labor
    Draft limit: 1
    Military police: 2
    Corruption: problematic
    War weariness: low
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 3
    Rate cap: 7

    This government is there to represent the pre-strongman rule in places like mesopotamia(sp?) by the priests. Because of this I made it a scaled back version of Monarchy.

    Fuedalism: pre-feudalism
    Support: 5 town, 5 city, 5 metropolis
    Hurry production: forced labor
    Draft limit: 2
    Military police: 3
    Corruption: rampant
    War weariness: none
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 2
    Rate cap: 7

    Give me suggestions

    Constitutional Monarchy- pre-education
    Support: 1 town, 3 city, 6 metropolis
    Hurry production: paid labor
    Draft limit: 1
    Military police: 2
    Corruption: problematic
    War weariness: low
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 2
    standard trade bonus
    Rate cap: 7

    This gov was in ancients mod and I like it.

    Confedaration: pre-printing press
    Support: 0 town, 0 city, 0 metropolis
    Hurry production: paid labor
    Draft limit: 0
    Military police: 0
    Corruption: nuisance
    War weariness: high
    Worker rate: 3
    Requires mantinance
    Assimilation chance: 10
    Standard trade bonus
    Rate cap:9

    Think Articles of confederation or 17th century Holland. I am thinking of moving it up to Banking.

    Stratocracy: pre-Military Tradition
    Support: 3 town, 5 city, 10 metropolis
    Hurry production: forced labor
    Draft limit: 3
    Military police: 4
    Corruption: problematic
    War weariness: none
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 2
    Rate cap: 8

    I have the most trouble with this gov. I am thinking of moving it up to Military tradition and making minor changes. It is here to represent rule by the military.


    Socialism: pre-industrialization
    Support: 1 town, 2 city, 4 metropolis
    Hurry production: paid labor
    Draft limit: 1
    Military police: 2
    Corruption: communal
    War weariness: low
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 4
    Standard trade bonus
    immune to initiate propoganda
    Rate cap: 9

    I am thinking of getting rid of its immunity. It is suppose to be in between communism and democracy.

    Fascism: pre-espionage
    Support: 1 town, 3 city, 6 metropolis
    Hurry production: forced labor
    Draft limit: 2
    Military police: 4
    Corruption: nusiance
    War weariness: low
    Worker rate: 2
    Requires mantinance
    Assimilation chance: 2
    Standard Trade Bonus
    immune to steal technology
    Rate cap: 8

    Same as communism except of the corruption.

    Corporate State: pre-The Corperation
    Support: 0 town, 0 city, 0 metropolis
    Hurry production: paid labor
    Draft limit: 0
    Military police: 0
    Corruption: nusiance
    War weariness: high
    Worker rate: 3
    Requires mantinance
    Assimilation chance: 10
    standard trade bonus
    Rate cap: 10

    Think 19th century Holland or what republicans would like to do to America.

    Fanaticism
    Corporate State: pre-Scientific Method
    Support: all units free
    Hurry production: forced labor
    Draft limit: 4
    Military police: 5
    Corruption: nusiance
    War weariness: none
    Worker rate: 2
    Assimilation chance: 2
    Standard tile penalty
    immune to expose enemy mole
    Rate cap: 8

    Think French Terror or Afganistan

    New World Order: pre-satellites
    Support: 1 town, 2 city, 3 metropolis
    Hurry production: paid labor
    Draft limit: 1
    Military police: 1
    Corruption: nusiance
    War weariness: low
    Worker rate: 3
    Requires mantinance
    Assimilation chance: 15
    standard trade bonus
    immune to sabotage production
    Rate cap: 10

    This is a made up government but I thought the modern age needed a new gov.

    So, give me your feedback. It is still a work in progress. I have yet to make all of the propoganda relationships and put rate cap into effect. When I made this I tried to balance military strength with internal improvements, tade bonuses, and corruption.

    I did us my historical knowledge in making this mod, even though I haven't mentioned too much here.
    Last edited by Duddha; December 24, 2001, 14:17.
    Duddha: I will return...
    Arnelos: ... and the civilizied world shudders ...
    "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
    Free California!

  • #2
    I think some of your Worker Rates are too high. The Corporate State will probably be had by the time you have Replaceable Parts, which also greatly increases the speed of your workers. With a Worker Rate of 6 a non-Industrious civ will have workers as fast as an Industrious civ running a Democracy, which is already so fast (by the time you add Replaceable Parts) that most improvements can be made in 2 turns with a single worker. If you combined that government with an Industrious civ they would be putting roads, irrigation, mines, and fortresses in one turn with a single worker and be able to mow down jungles and forests in no time with small teams of workers. Seems a bit much, despite the drawbacks and the fact that by the time you get it you will have made almost every improvement you want, anyway.

    Comment


    • #3
      "New World Order"?

      You mean...some kind of Jewish conspiracy that kooks like to talk about when they aren't wearing their white hoods?

      Comment


      • #4
        Re: Realistic Government Mod

        Originally posted by Duddha
        All of the starting governments are the same. The unit cost on all governments has been doubled(I'm tired of democracies and republics fielding lagre armies).
        One of the largest, if not THE largest, armed force, is under a democratic republic...

        Comment


        • #5
          I made some changes and now to respond.

          Badtz Maru: I'm glad you noticed the worker rates were to high. I put them back to how I first had them (I changed them to try and get the computer to play those govs). Forgot to mention that I changed dem worker rate to 2 instead of 3. This helps to balance dem with the others.

          David Murray: I hope I haven't scared you. My "New World Order" gov is like the globization were all the modern govs are mixed together. I know it sounds silly to have a globilzation gov for one civ at a time.

          Keyser Soze 0: My change to the unit cost is based to real life. America is able to support a large army because of its size, nothing more. If you play civIII, with the change, you'll find that if your civ is in its golden age, big, and under democracy it is easy to build a large army.

          Hope to post the mod soon.
          Duddha: I will return...
          Arnelos: ... and the civilizied world shudders ...
          "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
          Free California!

          Comment


          • #6
            Originally posted by Duddha

            David Murray: I hope I haven't scared you. My "New World Order" gov is like the globization were all the modern govs are mixed together. I know it sounds silly to have a globilzation gov for one civ at a time.
            I see what you mean now--as in, One World government. Interesting...that could probably work if only Firaxis gave us more flexibility in the editor.

            Actually, that one world government thing is a good idea for a conspiracy-based scenario...Firaxis, how about giving us a decent editor?

            Comment


            • #7
              my new govs

              Here is the gov structure that I have playing around with:

              Despotism
              Tyrannical Priesthood
              Imperial Buerocracy
              Feudal Monarchy
              Timocracy
              Rebublican Oligarchy
              Western Liberal Democracy
              Totalitarian Dictatorship
              Authoritarianism
              Theocracy
              Fundemental Theocracy
              Social Democracy
              Green Democracy

              Depotism is the the same as the default. It includes anc ient one man rules and simple top down monarchies.

              Tyrannical Priesthood comes with Mystisism. Think of ancient priest run small nations. I tweaking the settings. In playtesting the AI has often not used it (but it is hard to tell early in the game).

              Imperial Buerocracy is with Code Of Laws. Think the Confustioist Chinease Empire. Lawyers and public servents carrying out the Empire demand. A later version would be the British Empire that ruled in India and elshwere. Productive, but don't rush them. Not a good warfighting gov. The AI uses it alot.

              Feudal Monarchy is renamed from the standard civ3 monarchy. The rule book says it it is feudal monarchy so I renamed it that. The AI doesn't use it too much.

              Timocracy is sort of a corrupted Feudalal Monarchy. COmes with Feudalism. I cripped from someone else s posting. The AI uses it rarely.

              Republican Oligarchy is renamed from the civ3 Republic. I tried to break out Greco-Roman Republic, Confederate League, Emerging Democracy, Etc, but I found it too hard to differentiate within the game paramaters as they are. The AI uses it, but less frequently after I started addingother types.

              Western Liberal Democracy is the renamed civ3 democracy. I aslo called it Modern Democracy for awhile. I chaned its name to differentiate from some other forms. I tweaked it slightly, too. The AI uses it.

              Totalitarian Dictatorship is renamed from the civ3 communism. In practice, Communism (Lenninsist, Stalinist,Maoist, etc), Fascism, Nazism, Peronist, Military Dicatororship, really don't differ much. The game parameters don't leave much room tobreak them out. So, I just combined them under one name. The AI makes use of it soemtimes.

              I created Authoritianism (comes with Nationalism) as a watered down Totalitarian Dicatorship. But, I found while play testing, neigther myself or the AI really ever used. So, I will most likely remove it and consider those types of governments to come under the Totolitarian Dictatorship category.

              Theocracy comes with Theology. Think Papal States, Holy Roman Emprie, current Saudi Arabia, etc. The AI does make use of it.

              Fundemental Theocracy becomes available with Industrilization (as a reaction to it, actually). This is similiar to the Civ2 fundementalism. The AI does make use of it.

              Social Democracy with Sanatation. Units cost more, work a little less productive. Hard to differentiate it Western Liberal Democracy with game parameters. The AI didin't use it as far as I could tell.

              Green Democracy with Ecology. Units cost more, work a little less productive. Hard to differentiate it Western Liberal Democracy with game parameters. The AI didin't use it as far as I could tell.

              Corporate Republic (with Computers) Corportation really run the nation with Western Liberal Democratic institutions just be a facade to some extent (that could never happen, could it?) A little better productivity. Handles war weariness better, but the draft don't happen. I nice balanced alternative.

              In the last playtested game, as I reached near the end, the 16 civilization has turned into 5. One of Fundemental Theocracy, One of Imperial Beurocracy, two of Western Liberal Democracy, and One Coporate Republic.

              I could post my setting if anybody want.

              Comment


              • #8
                Re: Realistic Government Mod

                Originally posted by Duddha

                City States: pre-masonry
                Support: 1 town, 1 city, 1 metropolis
                Hurry production: paid labor
                Draft limit: 1
                Military police: 0
                Corruption: rampant
                War weariness: high
                Worker rate: 2
                Requires mantinance
                Assimilation chance: 4
                Rate cap: 6
                corruption = rampant? If you are talking about the Greek city-states (govt called the polis) corruption was almost nonexistent except for in the aristocracy, where even there it was very minimal. Please Explain YourSelf.
                [size=1]"As night fell she emerged with a box under her arm that held her pledge of allegiance and her uniform. She laid it at the gates of the General's embassy and her whisper echoed into dawn as she disappeared: The truth will set my people free."
                ------------------------------------------------------------------------------------------------
                Visit my personal civ3 page here.

                Comment


                • #9
                  Duddha, I do not understand what the socialist government is supposed to be. To me, "between communism and democracy" sounds like "between fire and ice". Can you please give an example from history?
                  Last edited by Optimizer; February 16, 2002, 19:00.
                  The difference between industrial society and information society:
                  In an industrial society you take a shower when you have come home from work.
                  In an information society you take a shower before leaving for work.

                  Comment


                  • #10
                    Re: Realistic Government Mod

                    Originally posted by Duddha

                    All of the starting governments are the same. The unit cost on all governments has been doubled(I'm tired of democracies and republics fielding lagre armies). I find that this simple change brings back the government's influence on an army's size seen in civ 1 and 2.
                    I was thinking about doing that with my Democracy and Republic, how does it work out in the game? Have you played against a Communist gov yet?

                    Comment


                    • #11
                      Originally posted by Optimizer
                      Duddha, I do not understand what the socialist government is supposed to be. To me, "between communism and democracy" sounds like "between fire and ice". Can you please give an example from history?
                      I think he's either referring to cradle-to-grave welfare states like in Scandinavia, some form of Market Socialism like in Yogoslavia under Tito or perhaps some Utopia that hasn't been attempted yet (Bellamy or something). The term "socialism" is very vague and need not be incompatable with democracy (it depends on what you mean by the word).
                      "Anarchism is not a romantic fable but the hardheaded realization, based on five thousand years of experience, that we cannot entrust the management of our lives to kings, priests, politicians, generals, and county commissioners." - Edward Abbey
                      http://www.anarchyfaq.org

                      Comment


                      • #12
                        Wow, I didn't realize more than two ever responded to this thread. My government mod has changed since I posted this thread. Here is a list of what I currently have in my mod:

                        Despotism
                        City States
                        Deuscracy(couldn't think of a good name, early Theocracy)
                        Imperial
                        Republic
                        Monarchy
                        Feudalism
                        Theocracy
                        Constitutional Monarchy
                        Confederation
                        Democracy(almost forgot)
                        Stratocracy
                        Imperialism
                        Socialism
                        Communism
                        Fanaticism
                        Corporate State
                        Fascism
                        Neo-Imperialism

                        Each one has a unique Wonder and two specifc improvements, like the early Balancer mod.

                        If more people are interested I'll post some specifics about the govs.

                        Duddha, I do not understand what the socialist government is supposed to be. To me, "between communism and democracy" sounds like "between fire and ice". Can you please give an example from history?
                        Think Sweden, I could have called it Welfare State but I think Socialism is a better name and it allows people to think of it the way they want.
                        Duddha: I will return...
                        Arnelos: ... and the civilizied world shudders ...
                        "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
                        Free California!

                        Comment


                        • #13
                          Isn't Sweden democratic?

                          Shall I feel insulted?
                          The difference between industrial society and information society:
                          In an industrial society you take a shower when you have come home from work.
                          In an information society you take a shower before leaving for work.

                          Comment


                          • #14
                            Originally posted by Duddha
                            If more people are interested I'll post some specifics about the govs.
                            I'd actually like to know more about your whole mod, including the Wonders. Is it posted here on Poly?
                            Up the Irons!
                            Rogue CivIII FAQ!
                            Odysseus and the March of Time
                            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                            • #15
                              hehe, Majestic 12. I love killing them MJ12 guys on Deus Ex!
                              Help negate the vegiterian movement!
                              For every animal you don't eat! I'm gunna eat three!!

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