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Realistic Government Mod

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  • #16
    I won't be at my computer for two weeks so I can't remember too many specifics but I remember the prereq

    Despotism-none
    City States-masonry
    Deuscracy(couldn't think of a good name, early Theocracy) -polytheism
    Imperial -currency
    Republic -republic
    Monarchy -monarchy
    Feudalism -feudalism
    Theocracy -theology
    Constitutional Monarchy-education
    Confederation -printing press
    Democracy(almost forgot) -democracy
    Stratocracy -military tradition
    Imperialism -nationalism
    Socialism -industrialization
    Communism -communism
    Fanaticism -espoinage sp?
    Corporate State -corporation
    Fascism -radio
    Neo-Imperialism-ecology

    What makes my mod unique is the govs, with specific improvements, and over 100 new units I've gotten from CFC. I took parts from the Balancer, DoublePleasure, and other mods I liked and added my own touch. I like my government model because governments are first described by their structure, second historical reality, third economic structure, and finaly ideological ideals. Many mods I see floating around either focus too much on ideology or get the governments place in history wrong.

    The Socialist gov is ment to represent the utopian goals of the revolution of 1848. Few nations have been able to achieve the balance needed for such governments and similiarly the computer rarely picks socialism.

    I haven't yet posted my mod. I think I've gotten most of my government balanced, or the computer chooses govs the way I would like it to.
    Last edited by Duddha; July 30, 2002, 00:15.
    Duddha: I will return...
    Arnelos: ... and the civilizied world shudders ...
    "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
    Free California!

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