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  • MOD: Cruise Missile Tweak

    Personally I cant stand the way cruise missiles are implemented right now, so using the editor ive changed them to How I think a Cruise Missile should act.

    Ok here are the stats:

    I changed them to air units with Re-base and Bombing missions. They will load onto and fire from carriers and cities.

    Prereq: Same as cruise missile
    Cost: 120 sheilds
    Operational Range: 6
    Bombard: 12 ROF: 3

    Designer Notes :

    I balanced it as best I could think of, though I havent playtested it in the Modern Age. Ive only tested that they do work as planned (in the medieval age). As I have no saves in the modern age ill have to wait until I get there. If anyone else wishes to test and change then post here, great.

    The premise now is a powerful one-time use air raid unit, (mainly a city buster). They have 50% more strength then the bomber/stealth bomber. I doubled the cost, which is now 20 more than the bomber but only half the cost of the stealth bomber. Due their power this price is justified.

    Given it is "realistically" hard to shoot down a cruise missile I was tempted to give it stealth, but I felt this would overbalance it. So it has a 50% chance to be shot down like the bomber. I was also tempted to give it precision bombing as well, but for the same reason I decided not to. This could lead to some better (IMO) strategies such as Prec. bombing SAM sites then launching cruise missiles at a city.

    The AI will use the adapt to the changed missile no problem (in playtesting I had to use them in the medieval age just to make sure they worked, and I got a crapload of them down my throat by the AI )

    Well im getting long winded so enjoy and post some constructive (or not) criticism here so we can balance this into a proper unit.
    Attached Files

  • #2
    I have made cruise missiles air units as well. But I am regretting it due to a big problem with the game. As air units, they can be intercepted by fighters and stealth fighters- which is totally unrealistic and silly. I tried giving them Stealth so they are harder to shoot down, but still, they should never be shot down.

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    • #3
      Actually, it is realistic that ceartain percentage would be lost. Cruise missiles don't fly much faster than a jetfighter, and usually slower. The advantage of the cruise missile is it's stealthyness. The only missile that cannot be taken out with convential means is an ICBM, as they are traveling at orbital velocity (around 15-20,000 mph).
      "Government isn't the solution to our problems; Government IS the problem." - Ronald Reagan

      No, I don't have Civ4 yet...

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      • #4
        Yes, fezick31, during WWII, several V-1 missiles were shot down by brithish spitfire pilots, by using aerodynamics to thrust them into the sea.

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        • #5
          actually missles get shot down all the time.. by other missles. that's pretty much all that naval surface warfare is today. Rarely ever does anyone actually park a battle ship in your harbor and they pound you to death. well against modern nations... ;p

          naval vs naval surface warefare is espically missle anti-missle. The range of a anti-ship, or anti-land missle verus those deck canons is like the differnce in range between someone with a knife and someone with a rifle.

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          • #6
            Yes, I concur with the comments in this thread ... this is one mod that i'm actually going to use ... and I don't normally.
            Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

            ~~ Shamelessly stolen from someone with talent.

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            • #7
              So many cruise missles where shot down in Yugoslavia during "Air strikes"

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              • #8
                One got shot down, one crashed because of mechanical failure. The rest were shot down by Serbian propaganda.
                :::Krypter:::
                Sic Semper Tyrannis

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                • #9
                  Any way to mod Civ3 to allow Nuc Sub's to be used as a Cruise Missile platform as they are in Real Life (Kursk probably being the best known Cruise Missile Sub).

                  Sith

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                  • #10
                    Originally posted by Krypter
                    One got shot down, one crashed because of mechanical failure. The rest were shot down by Serbian propaganda.
                    Mechanical faliure == American propaganda

                    At least in my opinion.

                    Realy, the best tech country with so many mechanical faliures.
                    A little to much suspicious.


                    Correct wording would be:

                    Some got shot down by SAMS, some crashed because of Amercain propaganda (mechanical failure), some were should down by Serbian propaganda, and several others striked Chinese Emabssy (old maps they said ).
                    Last edited by player1; December 11, 2001, 13:03.

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                    • #11
                      Now, serious.

                      Cruisse missiles are something shootable.

                      If you look some military magazines, wou'll know I am right.

                      Still, they were not shoot down to much often.
                      Cr. miss. usually strike the target.
                      But SAMs can deal with them.

                      At least some newer SAMs.

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                      • #12
                        Originally posted by SithUK
                        Any way to mod Civ3 to allow Nuc Sub's to be used as a Cruise Missile platform as they are in Real Life (Kursk probably being the best known Cruise Missile Sub).

                        Sith
                        Yes.

                        Leave the cruise missile as a ground unit.
                        Set the "Tactical Missile" flag.
                        Tick the "Load" unit special ability checkbox.

                        You can now load cruise missiles onto nuclear subs.

                        If you want AEGIS cruisers to be able to carry Cruise Missiles, but not Tactical Nukes, you can also make the following changes:

                        For the Cruise Missile:

                        Modify as above, plus:

                        Set the "Footsoldier" flag.

                        For the AEGIS cruiser:

                        Set the "Carry Tactical Missiles" and "Carry footsoldiers only" flags.
                        Tick the "Missile Transport" role box.
                        Increase the number of holds to the desired number. (2 seems to work fairly well).
                        Tick the "Unload" unit special ability.


                        I'm also toying with the idea of allowing Destroyers to carry one cruise missile each. This would have no effect until Rocketry, but would give Modern Destroyers an extra bit of punch.
                        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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                        • #13
                          IMO, Cruise missiles should have the same movement characterizstics as tacitical nukes.

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                          • #14
                            I just give the cruise missiles a bombard range of 6- this seems to work well, without changing their characterstics too much.

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                            • #15
                              Originally posted by Nemesis of the North
                              Yes, fezick31, during WWII, several V-1 missiles were shot down by brithish spitfire pilots, by using aerodynamics to thrust them into the sea.
                              By "aerodynamics", if I recall correctly, spitfire pilots would line up aside the V1 with one wing slightly below the V1's, then execute a tight turn, flipping the V1's wing and the cruise missile out of control -- and, no, I'm not kidding!

                              -Oz
                              ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

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