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MOD: Cruise Missile Tweak

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  • #16
    Originally posted by Ozymandias


    By "aerodynamics", if I recall correctly, spitfire pilots would line up aside the V1 with one wing slightly below the V1's, then execute a tight turn, flipping the V1's wing and the cruise missile out of control -- and, no, I'm not kidding!

    -Oz
    And that was only after they ahd run out of bullets shooting the darn things down!
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    • #17
      Cruise missiles are the only bombard units in the game that can actually destroy an enemy unit. Is this still the case after using this mod?

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      • #18
        I was testing and tweaking with the cruise missile. Basically it was the same as Thoth. I made the regular sub carry up to 2-3 cruise missiles. I know it looks like a German U-boat but during WWII the Germans were experimenting with V-2 launch pads on board there subs. I also improved the Nuclear sub's cargo hold to carry 6 missiles.
        Now I can bombard costal cities and opposing civ's ships.
        "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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        • #19
          Originally posted by Civfan01
          I was testing and tweaking with the cruise missile. Basically it was the same as Thoth. I made the regular sub carry up to 2-3 cruise missiles. I know it looks like a German U-boat but during WWII the Germans were experimenting with V-2 launch pads on board there subs. I also improved the Nuclear sub's cargo hold to carry 6 missiles.
          Now I can bombard costal cities and opposing civ's ships.
          Cool! gotta to try that when i get home. I don't know what Firaxis was thinking. One question: Does the AI carry them on their subs too? And any weird problems, like being able to carry soldiers on your AEGIS?

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          • #20
            I'm not sure I'm following this thread right.
            I like the changes I've heard but it sounds like you've all made different changes that have some conflicting effects.

            I'm having trouble reconciling the idea of bombarding like an air unit and the one-time use of missiles.

            Does the cruise missile still get "used up"?
            Can it be intercepted like an air unit if you've made it a footsoldier ?
            If its an air unit, can it be loaded onto nuc subs?
            If its bombard, can it hit other ships?
            What about that thing where air units can't sink ships?
            If its not bombard, does that mean it can't hurt infrastructure?
            Proud Citizen of the Civ 3 Demo Game
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            • #21
              You are certanly have a lot of consern of this mod. I am going to awnswer some that Captain has posted:

              Does the cruise missile still get "used up"?
              Yes, the cruise missle does run out. Just like a unmodified version. To eliminate the need to have a sub return to your land and reload, which can be time consuming, on my mod I checked off Re-base. Now you can load cruse missiles onto a sub just using the airbase command.(Just think of it as a small supply ship going to the sub.)

              Can it be intercepted like an air unit if you've made it a footsoldier ?
              No, just as long it has just a regular bombardment checked and funcuns like a tactical Missile. The foot soldier is optional.

              If its an air unit, can it be loaded onto nuc subs?
              No, Air units does not have tactical missle enabled. So you dont have to worry about acidently re-basing any air unit onto a sub.

              If its bombard, can it hit other ships?
              Yes, It just depends on the unit's base hit points and defense score.

              What about that thing where air units can't sink ships?
              Air units can sink ships but it is a long process if you are trying to sink an elite battleship.

              If its not bombard, does that mean it can't hurt infrastructure?
              If it has bombardment enabled it curtanly can elimitate an opposing civ's infrastructure(Tile Improvements) and your civ's infrastructure if youre not carefull.

              And one last question from Jazz
              Does the AI carry them on their subs too? And any weird problems, like being able to carry soldiers on your AEGIS?
              I am not sure. You dont need to worry about loading soldiers onto AEGIS cruisers. If the AEGIS cruser, Subs, etc. have both the load cappacity(example: can carry 2 land units) and Can Carry Tatical Missles enabled.

              I hope these awnsers can help you beter understand the basic consepts of modifing cruse missles.
              "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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              • #22
                Thanks civfan01! That really helped - just one more question though:

                if you make it so that missiles are footsoldiers, does that mean you CAN or CAN'T load regular soldiers onto ships where you only want to be able to load missiles?
                Proud Citizen of the Civ 3 Demo Game
                Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
                Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
                Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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                • #23
                  A question from Captain:
                  if you make it so that missiles are footsoldiers, does that mean you CAN or CAN'T load regular soldiers onto ships where you only want to be able to load missiles?
                  you cant load regular soldiers onto a ship that you want missles in them(Has can carry Tactical Missiles enabled), as long as Regular soldiers Does nothave tactical missile funtion enabled.

                  I hope this answer helps clarify any confusion about the Cruise Missile conflicting with any "Foot Solder" units.

                  Good luck on editing your cruise missle, Captain.
                  "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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                  • #24
                    I think air units could only be loaded into units set as "aircraft carrier".
                    So when you set submarines/warships to carrier it should also able to base aircrafts shouldn't it?
                    If yes you can't base the air missile to these ships.

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                    • #25
                      I think air units could only be loaded into units set as "aircraft carrier"- kettyo.
                      True.

                      So when you set submarines/warships to carrier it should also able to base aircrafts shouldn't it? -kettyo
                      Yes. Just as long as the cruise missle has tatical missle enabled and the ship/sub has the Can carry tatical missles enabled.
                      "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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                      • #26
                        Don't underrate stealth



                        I updated my civ3mod like this:

                        1. I gave Cruise Missiles stealth - The reason for this is being in the military, and working with tomahawks I know it is next to impossible to detect one and shoot it down. A perfect example is in the Gulf War. Iraq had the 3rd best air defense system in the world and didn't detect a single one. In fact they flew through downtown Bagdad, and NONE were shot down. It is only now that there is a radar system that can detect one. The radar planes of today find it almost impossible to detect one unless they are dedicating themselves to strictly looking for one.

                        2. I gave the Aegis Cruiser the ability to carry them

                        3. I gave the stealth bomber the ability to carry them. B-52's, B-1 and B-2 are all configured to carry cruise missiles so why now have that reflected in the game. Russian bombers have been configured to carry them all the way back to the Bear Bomber.

                        Let me know what you all think.
                        KATN

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                        • #27
                          They should also get precision bombing
                          Seemingly Benign
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                          • #28
                            For the new patch, If you flag Cruise Missile as an air unit, but also a Tactical Missile, and give Nuclear Sub. Transport Tactical Missiles Only and Transport Aircraft Only, it will carry the new 'air unit' Cruise Missile but not other aircraft.
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