Personally I cant stand the way cruise missiles are implemented right now, so using the editor ive changed them to How I think a Cruise Missile should act.
Ok here are the stats:
I changed them to air units with Re-base and Bombing missions. They will load onto and fire from carriers and cities.
Prereq: Same as cruise missile
Cost: 120 sheilds
Operational Range: 6
Bombard: 12 ROF: 3
Designer Notes
:
I balanced it as best I could think of, though I havent playtested it in the Modern Age. Ive only tested that they do work as planned (in the medieval age). As I have no saves in the modern age ill have to wait until I get there. If anyone else wishes to test and change then post here, great.
The premise now is a powerful one-time use air raid unit, (mainly a city buster). They have 50% more strength then the bomber/stealth bomber. I doubled the cost, which is now 20 more than the bomber but only half the cost of the stealth bomber. Due their power this price is justified.
Given it is "realistically" hard to shoot down a cruise missile I was tempted to give it stealth, but I felt this would overbalance it. So it has a 50% chance to be shot down like the bomber. I was also tempted to give it precision bombing as well, but for the same reason I decided not to. This could lead to some better (IMO) strategies such as Prec. bombing SAM sites then launching cruise missiles at a city.
The AI will use the adapt to the changed missile no problem (in playtesting I had to use them in the medieval age just to make sure they worked, and I got a crapload of them down my throat by the AI
)
Well im getting long winded so enjoy and post some constructive (or not) criticism here so we can balance this into a proper unit.
Ok here are the stats:
I changed them to air units with Re-base and Bombing missions. They will load onto and fire from carriers and cities.
Prereq: Same as cruise missile
Cost: 120 sheilds
Operational Range: 6
Bombard: 12 ROF: 3
Designer Notes

I balanced it as best I could think of, though I havent playtested it in the Modern Age. Ive only tested that they do work as planned (in the medieval age). As I have no saves in the modern age ill have to wait until I get there. If anyone else wishes to test and change then post here, great.
The premise now is a powerful one-time use air raid unit, (mainly a city buster). They have 50% more strength then the bomber/stealth bomber. I doubled the cost, which is now 20 more than the bomber but only half the cost of the stealth bomber. Due their power this price is justified.
Given it is "realistically" hard to shoot down a cruise missile I was tempted to give it stealth, but I felt this would overbalance it. So it has a 50% chance to be shot down like the bomber. I was also tempted to give it precision bombing as well, but for the same reason I decided not to. This could lead to some better (IMO) strategies such as Prec. bombing SAM sites then launching cruise missiles at a city.
The AI will use the adapt to the changed missile no problem (in playtesting I had to use them in the medieval age just to make sure they worked, and I got a crapload of them down my throat by the AI

Well im getting long winded so enjoy and post some constructive (or not) criticism here so we can balance this into a proper unit.
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