I have a comment on movement speed. I agree that the sprint speed of a Helo is definitely faster than the sprint speed of a tank, but don't forget that the shortest period of time you'll ever experience in Civ III is a 1-year turn. The movement should incorporate the "drag" of having to establish feuling/reloading/maintenance areas as they progress across the world.
If they are made air units, then range is all that matters, and that should be compared to the range of fighters and bombers in the game.
If they're land units, however, I think 3x speed w/respect to tanks would be far too much. There are, of course, an unlimited number of arguments/explanations/scenarios to back up any particular point of view, and I don't have an answer as to what the movement "should" be, but I think it should probably be given a movement derived from game balance rather than one derived from top speed comparisons.
If they are made air units, then range is all that matters, and that should be compared to the range of fighters and bombers in the game.
If they're land units, however, I think 3x speed w/respect to tanks would be far too much. There are, of course, an unlimited number of arguments/explanations/scenarios to back up any particular point of view, and I don't have an answer as to what the movement "should" be, but I think it should probably be given a movement derived from game balance rather than one derived from top speed comparisons.
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