I just installed and started playing with 1.05c this weekend (regent, Babylonians, 8 civ, large, continental), and think it's a great improvement. I confess to not having read the entire thread, so forgive me if I repeat what others have said. With that out of the way, on to the comments.
Doubling unit hitpoints helps tremendously to eliminate some of the screwy results that so flaw the box-stock combat system. Excellent, simple idea. Great work. I do get the trail, but only early in the game. By about 1000 BC, no more trails.
The new buildings are a welcome addition. Gives me more stuff to build.
I think fascism is too powerful. It's like democracy without war-weariness. If there's a penalty to it, I don't see it. Certainly the AI civs all switched as soon as possible. I'm not quite sure how to balance it, but I'll think about it and give my suggestions if any thing occurrs to me.
Thanks for your work.
Doubling unit hitpoints helps tremendously to eliminate some of the screwy results that so flaw the box-stock combat system. Excellent, simple idea. Great work. I do get the trail, but only early in the game. By about 1000 BC, no more trails.
The new buildings are a welcome addition. Gives me more stuff to build.
I think fascism is too powerful. It's like democracy without war-weariness. If there's a penalty to it, I don't see it. Certainly the AI civs all switched as soon as possible. I'm not quite sure how to balance it, but I'll think about it and give my suggestions if any thing occurrs to me.
Thanks for your work.
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