Originally posted by OmniGod
is it tough to remove the size requirement? The bic seems to stretch horizontally any maps I start off square... and I can't try a 256x128 map convert.
is it tough to remove the size requirement? The bic seems to stretch horizontally any maps I start off square... and I can't try a 256x128 map convert.
Originally, I required that the .bmp be opened in the same size as the map (so for a huge map, the bitmap would be 90x180), but I dropped this requirement because I felt it was easier to work on a bitmap that wasn't skewed so much.
I can tell you that I have played around with freeform map sizes, and haven't noticed any wierd results yet, but I am still not 100% sure that they are a good idea. as I can really see it messing things up with regards to things like Pathfinding AI, Corruption seed values, etc.
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