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UTILITY: Map Making Utility and Save Viewer

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  • BigFurryMonster
    replied
    Re: Map Making Utility And New Save Viewer

    Originally posted by LookANinja
    -Output is written to the file "BMPToBIC Output.bic" which will be located in the same directory as the program is installed.
    Actually, the file is stored in the same folder as the picture was stored in (I converted .bmp to .bic)

    Leave a comment:


  • Harlan
    replied
    LookANinja,
    Great program, man! I just rediscovered it, now that I'm getting back into Civ3. It looks like a lot of people have forgotten about it or never gotten it to work properly, which is a shame. I had some trouble myself at first with the whole map appearing as ocean. However, one easy work around:

    Copy and rename the file GigaWorld.bmp.
    Open the renamed version.
    Resize it to the map size you want.
    Paste in the map you've made.
    Save.

    This will guarantee that the file has the right color palatte and so on.

    Anyways, with a scenario editor coming up in June, I think your program will soon be in big demand. I'd LOVE to see you keep improving this program. Most importantly, please please please released a "free form" map size version. If there has been no problem with the AI on these maps, then why not? Give some people a chance to test it out and see if there are problems, at least. Secondly, it would be great if you could include the other terrain categories, like snow covered mountain, bonus shield grassland and pine styled forest. Most of these have no effect in the game but visual, but still it would be a big help for mapmakers.

    Keep up the good work!

    PS - You should know your palatte key appears to be incorrect. Jungle and Forest B (Plains under Forest) should be switched.

    Leave a comment:


  • LookANinja
    replied
    Originally posted by wervdon
    Suggestion to make people's lives easier Rather than have a preset pallette, why don't you actually load it from BMPToBIC.bmp.

    Basically, just load the bmp into memory at startup and grab the color in each labelled box to use for that terrain type. (you could even expand it to have rows of 2 or 3 boxes, so multiple colors can reference the same terrain).

    It'd make it easier on people, since then they could just use a flood fill operation in whatever editor they like before they convert to specify what colors they used for what, and I dont think it'd take you over half an hour to implement since its relatively easy compared to what you've already done.
    Actually, what you describe is what happens. So, it is possible to change terrain types by just changing the color in the BMPToBIC.bmp box for that terrain type. However I would recommend making a backup of the original BMPToBIC.bmp before you do this, so that you can pull back in the original colors, because the palette is also used for all the map previews, etc.

    Hope that helps.

    Leave a comment:


  • wervdon
    replied
    Suggestion to make people's lives easier Rather than have a preset pallette, why don't you actually load it from BMPToBIC.bmp.

    Basically, just load the bmp into memory at startup and grab the color in each labelled box to use for that terrain type. (you could even expand it to have rows of 2 or 3 boxes, so multiple colors can reference the same terrain).

    It'd make it easier on people, since then they could just use a flood fill operation in whatever editor they like before they convert to specify what colors they used for what, and I dont think it'd take you over half an hour to implement since its relatively easy compared to what you've already done.

    Leave a comment:


  • LookANinja
    replied
    Originally posted by rt41uk
    Great utility - i just have one question.

    How does the BIC format actually work? I've tried using your map editor
    to duplicate map detail that's already there (so that each Civ gets the same terrain), but if i copy and paste in a bmp file, things go wrong if i rotate anything. Provided you copy an even number of pixels in each direction, simple pasting seems to work, but rotating/reflecting doesn't.


    Ideally i'm looking for a way to generate custom maps automatically, so was wondering how i could write the map information to bic files direct from a C program say.

    Rob
    I would look in the BIC File Format Thread under the files section of this web site. The actual layout of the .bic format is described there. The thread was very helpful to me when writing the bmptobic utility.

    Leave a comment:


  • rt41uk
    replied
    Great utility - i just have one question.

    How does the BIC format actually work? I've tried using your map editor
    to duplicate map detail that's already there (so that each Civ gets the same terrain), but if i copy and paste in a bmp file, things go wrong if i rotate anything. Provided you copy an even number of pixels in each direction, simple pasting seems to work, but rotating/reflecting doesn't.


    Ideally i'm looking for a way to generate custom maps automatically, so was wondering how i could write the map information to bic files direct from a C program say.

    Rob

    Leave a comment:


  • LookANinja
    replied
    Originally posted by Dr Strangelove
    I'm looking for a way around Civ3editor's lack of a zoom out feature. It's very difficult to create a map without the ability to see more of the world at a glance.
    It is possible to get a mini-map view of an existing BIC file using the BMPtoBIC utility.

    Leave a comment:


  • Dr Strangelove
    replied
    I'm looking for a way around Civ3editor's lack of a zoom out feature. It's very difficult to create a map without the ability to see more of the world at a glance.

    Leave a comment:


  • LookANinja
    replied
    Originally posted by Dr Strangelove



    What I'd like to do is take maps created by the Civ 3 editor and alter them to my own liking. Can this be done using this program?
    It depends, are you interested in preserving information such as resources, rivers, goody huts, etc. If so then no.

    If you are just interested in getting the land masses along with the terrain types from a civ3edit map, then yes that is something you could do.

    The idea behind the BMPToBIC utility is to allow you to create a map with terrain from an image, so that you don't have to use the very rudimentary tools in Civ3Edit to do the hard part. Then you load the output of the BMPToBIC utility into Civ3Edit to fine tune the map the way you want it.

    Hope that helps

    Leave a comment:


  • Dr Strangelove
    replied
    Originally posted by LoD
    Dr Strangelove: This is only a conversion program. It changes .bmp files to .bic files (or extracts .bic maps from .sav or .bic files, but that's another case). So, to create maps using this tool, you also need any graphics editor. But don't worry, included is the relevant palette, so creating a new map is a breeze.

    What I'd like to do is take maps created by the Civ 3 editor and alter them to my own liking. Can this be done using this program?

    Leave a comment:


  • LoD
    replied
    Dr Strangelove: This is only a conversion program. It changes .bmp files to .bic files (or extracts .bic maps from .sav or .bic files, but that's another case). So, to create maps using this tool, you also need any graphics editor. But don't worry, included is the relevant palette, so creating a new map is a breeze.

    Leave a comment:


  • Dr Strangelove
    replied
    Can this program be used to edit maps made by the Civ 3 editor? One of the major problems with the current Civ 3 editor is the inability to zoom out to see the big picture.

    Can someone describe how to use this program to edit Civ 3 maps?

    Leave a comment:


  • DaddyHolby
    replied
    Work? What is that?

    Leave a comment:


  • LookANinja
    replied
    Originally posted by DaddyHolby
    You are really going for that Sixth star aren't you.
    Don't you have some work to do or something?

    Leave a comment:


  • DaddyHolby
    replied
    You are really going for that Sixth star aren't you.

    Leave a comment:

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