Originally posted by wervdon
Suggestion to make people's lives easier
Rather than have a preset pallette, why don't you actually load it from BMPToBIC.bmp.
Basically, just load the bmp into memory at startup and grab the color in each labelled box to use for that terrain type. (you could even expand it to have rows of 2 or 3 boxes, so multiple colors can reference the same terrain).
It'd make it easier on people, since then they could just use a flood fill operation in whatever editor they like before they convert to specify what colors they used for what, and I dont think it'd take you over half an hour to implement since its relatively easy compared to what you've already done.
Suggestion to make people's lives easier

Basically, just load the bmp into memory at startup and grab the color in each labelled box to use for that terrain type. (you could even expand it to have rows of 2 or 3 boxes, so multiple colors can reference the same terrain).
It'd make it easier on people, since then they could just use a flood fill operation in whatever editor they like before they convert to specify what colors they used for what, and I dont think it'd take you over half an hour to implement since its relatively easy compared to what you've already done.
Hope that helps.
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