Regarding ship movement- I think that the increases made in the 1.5 version are sufficient. Of course, naval warfare is a small sideshow in my games. Since there are no ocean TIs to pillage and defend nor trade routes to pirate as in Ctp, I do not see naval power as ever being a big factor in the game, unless you want to bulk up for a Normandy-like invasion. If you play on a water world, however, then things will be different.
I read in the patch fixes an item about advances being displayed correctly. I forget exactly what it said, but I hoped that it meant you could add new icons. Since you guys are adding new stuff to the game, I have some files you might want to look at.
One is the tech tree for the Medpack II. Harlan, I and another guy spent about 6 hours a day for a month developing it, and it is simply the best tree ever designed for a civ game. I am finally getting access restored to my Apolyton site after months, so I can post individual files like the GL if you want the descriptions and graphics that accompany the advances. I am also about to post city improvement graphics for all the ones in Ctp2 for the Crusade release, if you want to use those for your new improvements.
I can also post a list of the new Wonders I added to the Medpack I and II. The last version of the Medpack I was called "Age of Wonders", where I added dozens primarily to help the AIs, who could not shift out of wonder production if someone beat them to it, and thus lost the use of their best cities for anything else. These could give you a host of new ideas for your mod.
I don't know if I will eventually put together a Medpack III or not, but until then just ask me for stuff, and I will do whatever I can to help you guys out.
I read in the patch fixes an item about advances being displayed correctly. I forget exactly what it said, but I hoped that it meant you could add new icons. Since you guys are adding new stuff to the game, I have some files you might want to look at.
One is the tech tree for the Medpack II. Harlan, I and another guy spent about 6 hours a day for a month developing it, and it is simply the best tree ever designed for a civ game. I am finally getting access restored to my Apolyton site after months, so I can post individual files like the GL if you want the descriptions and graphics that accompany the advances. I am also about to post city improvement graphics for all the ones in Ctp2 for the Crusade release, if you want to use those for your new improvements.
I can also post a list of the new Wonders I added to the Medpack I and II. The last version of the Medpack I was called "Age of Wonders", where I added dozens primarily to help the AIs, who could not shift out of wonder production if someone beat them to it, and thus lost the use of their best cities for anything else. These could give you a host of new ideas for your mod.
I don't know if I will eventually put together a Medpack III or not, but until then just ask me for stuff, and I will do whatever I can to help you guys out.
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