Okay this mod works fine it just didn't unzip everything properly into the right folders so I did it manually. There was then a long pause which I thought meant the game froze but eventually the game continued....So far so good!
) I changed my gov to democracy at that time, this causing my annual cashflow plunge from +7/turn to -80/turn. I had to adjust my tax rate to 70%! Since I was playing on a huge map science would now only come every 12-19 turns while the Americans whose military forces more than outnumbered me still got their advances every 7-9 turns, even though being a democracy as well. Of course I was hoplessly backwards after a short period of time.

I guess it all belies my wish that there were some greater way to determine a Civ's usage of resources beyond "one is enough," esp since the disappearance is a matter of chance. Oh well, it's beyond modding capabilities. Also, I was unaware of the status of other mods; I downloaded the Longwinded Changes, since it was the first out, but have played Balancer since v1.0. I like it so much, I havn't really bothered to look at any others 
and am curious about your thoughts. My main concern is that the ships be able to keep up with armies when advancing along the coast, and to be able to move across a significant amount of ocean in one turn. Since I like playing with a lot of ocean and many small islands, I'm sure my gaming experience differs. Your thoughts?
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