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MOD: Ancients Civ3 Gov/Balance Mod

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  • #61
    i dont believe i updated the first post enough for all the changes i had made i will fix it..

    to answer your question
    Rome now favors Fasism, and shuns Communism
    Egypt favors Monarchy and Shuns Republic
    Greece Favors Democracy and shuns fundamentlism
    Babylon favors Fundamentalism and Shuns Communism
    Germany favors Democratic Socialism and shuns monarchy
    Russia Favors Communism and Shuns Fascism
    China gfavors communism and shuns monarchy
    America favors Democracy and shuns Communism
    Japan Favors Fascism and Shuns Republic
    France Favors Democratic Socialism and Shuns Despotism
    India favors Democracy and shuns fascism
    Persia favors Fundamentalism and Shuns Democratic Socialism
    Aztecs favor fundamentalism and shun Communism
    Zulu favor Fascism and Shun Democracy
    Iroqois Favor Democratic Socialism and shun fascism
    England favor Constitutional Monarchy and shuns Fascism

    and again i accidently didnt update part of the read me, and first page

    Comment


    • #62
      Great work, ancient. I admit not having installed your patch so far, but it looks very good to me. I am modding the game myself, although I intend to only add a few more governments. And actually, Constitutional Monarchy and Socialist Democracies sound rather good to me, and if you don't mind I will use them for myself, putting CM stat-wise between Democracy and Monarchy, and SD somewhere between Democracy and Communism.

      Making CM available with Education sounds fine to me. However, I think Gunpowder would make a similarly good prerequisite. After all, the aristocracy's demise began when commoners armed with muskets were able to pick off well trained and noble knights during battle. A development that led to Japan outlawing fire weapons, as the warrior aristocrats saw their status attacked. On the other hand, this makes the Gunpowder advance even more powerful than it already is. If it were easier to add new techs, CM should be researchable after getting Gunpowder and Education, methinks. Ah, well, can't have it all.

      Never mind, I was just thinking aloud. I mean a-typing.
      Attrition is not a strategy. Attrition is the apparent lack of strategy. - Sun Tzu

      Comment


      • #63
        Wierd happenings with unoffical patch 1.35?

        Hey anyone else having wierd things happening with the 1.35 uop? I am playing on a 230x230 world, had 8 civs (killed off one). I changed how large the hugh world could be, put AI at Warlord level. I can build Destroyers, Battleships, Carrier's Bombers, Planes etc. I can not build a railroad did I skip over it? I even have the space program started now studying computers.
        I have a protection pack with the French next door to me. The Germans and the English have been at war for 1000 years. They keep pulling everyone into their war accept me. The Greeks attacks the French, I honor my protection pack. These guys do not have anything better than a Longbow or Swordman. The Germans sign an alliance against me with the Greeks. I call on everyone else to sign an alliance with me against Greece and Germany. All at once everyone is making war against France. (sorry for long winded msg)
        I get smiles from everyone as they attack my ally. I have no way to respond in diplomatic ways to stop it. I do hope this is a bug that will be fixed in the REAL patch.
        I have a battleship up against a carvel. My battleship was almost destroyed by one carvel? What kind of balance is this?) I had another issue where my privateer was attacked by another civ while I am at peace. Once I could I checked the diplomatic screen and no problems. It was not a barbarian either clearly had the Zululand color.
        Am I the only one experiencing these wierd bugs? If not why isn't there a bug thread? Hey I am not complaining just want to make sure it is not the mod etc. Thanks!

        Desert Dog
        Thanks ~ Desert Fox (Real Nickname)
        Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

        Comment


        • #64
          umm a caravel sunk your battleship?

          whats the odds of that happening?

          well if you were attaking and the were both on the same level it would'nt be to likely, nor would ity be when your attacking,
          pretty much what you said makes no sense.


          i think you should update to the newest one


          Sytas, i think you should wait untill we get an official patch before doing any modding

          which is why im going to wait for them to rellease one before i do the next version.
          Last edited by ancient; November 28, 2001, 17:51.

          Comment


          • #65
            Re: Wierd happenings with unoffical patch 1.35?

            Originally posted by Desert Dog
            Hey anyone else having wierd things happening with the 1.35 uop? I am playing on a 230x230 world, had 8 civs (killed off one). I changed how large the hugh world could be, put AI at Warlord level. I can build Destroyers, Battleships, Carrier's Bombers, Planes etc. I can not build a railroad did I skip over it? I even have the space program started now studying computers.
            I have a protection pack with the French next door to me. The Germans and the English have been at war for 1000 years. They keep pulling everyone into their war accept me. The Greeks attacks the French, I honor my protection pack. These guys do not have anything better than a Longbow or Swordman. The Germans sign an alliance against me with the Greeks. I call on everyone else to sign an alliance with me against Greece and Germany. All at once everyone is making war against France. (sorry for long winded msg)
            I get smiles from everyone as they attack my ally. I have no way to respond in diplomatic ways to stop it. I do hope this is a bug that will be fixed in the REAL patch.
            I have a battleship up against a carvel. My battleship was almost destroyed by one carvel? What kind of balance is this?) I had another issue where my privateer was attacked by another civ while I am at peace. Once I could I checked the diplomatic screen and no problems. It was not a barbarian either clearly had the Zululand color.
            Am I the only one experiencing these wierd bugs? If not why isn't there a bug thread? Hey I am not complaining just want to make sure it is not the mod etc. Thanks!

            Desert Dog
            I just read your post again, those arent bugs


            The privateer is suposed to be allowed to be attacked by anyone you can also attack anyone

            other peoples oppinion of you isnt effected by your allys unless you have a mutual protection pack because there arent any allys

            if the caravel was a higher rank and you were attacking it it could almost beat you but you should be able to beat it most of the time.
            ok answer your questions?

            i just had an idea, but i think its a little too risky for this mod

            im not gonna say it because i think its a good idea..

            im gonna make another mod, just for warefare.

            Comment


            • #66
              Poor Programming then!

              Okay I will admit that I did not read up on the Privateer. It makes no sense why there should be a unit like this for any purpose other than to depict the Pirate ships of old.
              Have you ever played the "real" civ 2 sequel? (in my opinion anyways) Alpha Centauri or better yet Alien Crossfire is what I am talking about. The combat, the diplomacy should have been looked at to make civ 3 a TRUE sequel. In SMAC I have an option in diplomacy screen to ask another civ to stop the war with your friend. I asked this question to see if anyone else is looking at the things I am.
              By the way, why are you calling this a patch? I appreicate your efforts at making a mod. We will always need mods, but this is not even close to a patch, no offense! What your mod does is not clear at all to me yet. I mean the game is still horribly un balanced even with your mod.
              By the way, I am not a new person playing I know how a battle should go I am not a kid! My battleship was a Vet. fighter, the carvel was at the most a regular. It attacked me and I had just a little red left. That is the big gripe with civ 3 is the totally unbalanced combat.
              One last comment Civ 3 is a far cry from a TRUE sequel to civ 2. It should have been called Call To Power 3. It has more of that game then civ 2. I am REALLY hoping that old Sid see's what he did wrong and corrects it, but I doubt it! Everyone rating this game super high has not tried to play a full game. It is riddled with TRUE BUGS like the ones I spoke of. Diplomacy the way it is totally sucks.
              Hey I know your going to get an attitude, you really should just call this a mod. You would have to be a programmer to make a patch I just think it is funny you are trying to call this a patch. Now I will be starting a new game after I remove your mod. Thanks for your comments but they really did not address what my concerns are. If your mod is not broke it does not address any of the real problems with this game. Reality is not going to be found in a computer game, but if they changed a few things it would be more logical and realistic then it is now!
              I am crossing my fingers that the "REAL" patch will correct the short comings. If not I will most likely shelf this game and dream of the good old days of playing civ 2. It is the best game of all time, next SMAC! Peace again no offense!

              Desert Dog
              Thanks ~ Desert Fox (Real Nickname)
              Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

              Comment


              • #67
                Re: Poor Programming then!

                Originally posted by Desert Dog
                Okay I will admit that I did not read up on the Privateer. It makes no sense why there should be a unit like this for any purpose other than to depict the Pirate ships of old.
                Have you ever played the "real" civ 2 sequel? (in my opinion anyways) Alpha Centauri or better yet Alien Crossfire is what I am talking about. The combat, the diplomacy should have been looked at to make civ 3 a TRUE sequel. In SMAC I have an option in diplomacy screen to ask another civ to stop the war with your friend. I asked this question to see if anyone else is looking at the things I am.
                By the way, why are you calling this a patch? I appreicate your efforts at making a mod. We will always need mods, but this is not even close to a patch, no offense! What your mod does is not clear at all to me yet. I mean the game is still horribly un balanced even with your mod.
                By the way, I am not a new person playing I know how a battle should go I am not a kid! My battleship was a Vet. fighter, the carvel was at the most a regular. It attacked me and I had just a little red left. That is the big gripe with civ 3 is the totally unbalanced combat.
                One last comment Civ 3 is a far cry from a TRUE sequel to civ 2. It should have been called Call To Power 3. It has more of that game then civ 2. I am REALLY hoping that old Sid see's what he did wrong and corrects it, but I doubt it! Everyone rating this game super high has not tried to play a full game. It is riddled with TRUE BUGS like the ones I spoke of. Diplomacy the way it is totally sucks.
                Hey I know your going to get an attitude, you really should just call this a mod. You would have to be a programmer to make a patch I just think it is funny you are trying to call this a patch. Now I will be starting a new game after I remove your mod. Thanks for your comments but they really did not address what my concerns are. If your mod is not broke it does not address any of the real problems with this game. Reality is not going to be found in a computer game, but if they changed a few things it would be more logical and realistic then it is now!
                I am crossing my fingers that the "REAL" patch will correct the short comings. If not I will most likely shelf this game and dream of the good old days of playing civ 2. It is the best game of all time, next SMAC! Peace again no offense!

                Desert Dog
                Hey desert dog, I agree with you about a lot of aspects of the game as put out by Firaxis. I love it, but hope some official patches are forthcoming on a number of areas. I agree, the game could have been better. It would be nice to see a combination of all the best of these god games in one, the combat system of CTP2, the diplomacy of SMAC, etc, etc...
                But chill on ancient. He's not making $ for this, you know! Personally, I enjoy the changes (almost all of them) and, yes it is more a "mod" than a patch. I understand your ire at Firaxis for not putting out as good a product as they could have (though still a darned good one), but if you don't like the ancient patch, don't complain, just don't use it.
                "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

                i like ibble blibble

                Comment


                • #68
                  Its hardly the mods fault, the game is simply ****ed up. Thats what is producing the wierd combat results. In any case, I've been using his mod since 1.25 and it does add postive improvements to the game. Now if only Firaxis would get that patch out...

                  Comment


                  • #69
                    Re: Poor Programming then!

                    Originally posted by Desert Dog
                    Okay I will admit that I did not read up on the Privateer. It makes no sense why there should be a unit like this for any purpose other than to depict the Pirate ships of old.
                    Have you ever played the "real" civ 2 sequel? (in my opinion anyways) Alpha Centauri or better yet Alien Crossfire is what I am talking about. The combat, the diplomacy should have been looked at to make civ 3 a TRUE sequel. In SMAC I have an option in diplomacy screen to ask another civ to stop the war with your friend. I asked this question to see if anyone else is looking at the things I am.
                    By the way, why are you calling this a patch? I appreicate your efforts at making a mod. We will always need mods, but this is not even close to a patch, no offense! What your mod does is not clear at all to me yet. I mean the game is still horribly un balanced even with your mod.
                    By the way, I am not a new person playing I know how a battle should go I am not a kid! My battleship was a Vet. fighter, the carvel was at the most a regular. It attacked me and I had just a little red left. That is the big gripe with civ 3 is the totally unbalanced combat.
                    One last comment Civ 3 is a far cry from a TRUE sequel to civ 2. It should have been called Call To Power 3. It has more of that game then civ 2. I am REALLY hoping that old Sid see's what he did wrong and corrects it, but I doubt it! Everyone rating this game super high has not tried to play a full game. It is riddled with TRUE BUGS like the ones I spoke of. Diplomacy the way it is totally sucks.
                    Hey I know your going to get an attitude, you really should just call this a mod. You would have to be a programmer to make a patch I just think it is funny you are trying to call this a patch. Now I will be starting a new game after I remove your mod. Thanks for your comments but they really did not address what my concerns are. If your mod is not broke it does not address any of the real problems with this game. Reality is not going to be found in a computer game, but if they changed a few things it would be more logical and realistic then it is now!
                    I am crossing my fingers that the "REAL" patch will correct the short comings. If not I will most likely shelf this game and dream of the good old days of playing civ 2. It is the best game of all time, next SMAC! Peace again no offense!

                    Desert Dog
                    I only called it a patch because i was fixing Stuff that made combat wrong i also was trying to think of a name and it was the first thing that came to me.
                    your right its not a patch, it is a rule mod, i am trying to get the name changed. mostly because its misleading.

                    i will now remove all of the word patch.

                    oh yeah and if my mods no good why would the game be? i truly think i made it better.
                    Last edited by ancient; November 29, 2001, 17:09.

                    Comment


                    • #70
                      Mistaken?

                      Hey I did not mean to say your mod rule change was not good, I just don't think it really fixed that many things. I want this game to be working perfectly. There are so many issues with this game I will be surprised if they are all corrected.
                      I was annoyed by your comments slightly sorry if you took it that I was slamming your efforts. No we need you and many more making mods etc. I plan to make a few myself once the game is patched properly. The name makes no difference man, I was just razing you a little. Your mod seems to be the most stable most of the other ones either crash right away or hard to figure out how where everything goes.
                      I really hope when the patch is released they fix everything that is broken. Still very sad that they did not take SMAC combat and diplomacy model and incorporate it into Civ 3. I am a civ2 (or was?!) addict playing almost everyday. I get very disappointed when what I expect in civ 3 is not there. I am babbling, PLEASE keep up your efforts. Later.......

                      Desert Dog
                      Thanks ~ Desert Fox (Real Nickname)
                      Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

                      Comment


                      • #71
                        reaction to 1.8

                        Hi ancient. I'm playing w/ 1.8 and so far its going good. I would like to know what the reasoniong behind powering up the chariot was. I'm having great fun rampaging with Japanese chariots toward early conquests, but I feel a bit guilty. I don't think the AI understands how to use them correctly. I guess the rationale is the fact that they can't be upgraded, but making them faster than horsemen & knights is a bit too much. Is the Egyptian war chariot toughened up? Perhaps this would be good for them. You sure the impi needs upgrading? Does this infringe on the Aztecs? Beware too much upgunning, Also, I don't think allowing cavalry to upgrade to tanks, as much as it sounds like fun, is not such a great idea. It paradoxically hurts the Germans (can't upgrade to special unit - panzer) and Russians (can't upgrade from special unit - cossack) and, besides, historically, cavalry was one of those branches that actuall did linger around long after it was really effective. Perhaps if you could figure out some way to allow such upgrades or allow civs to build standard units... I've read somewhere else where someone has, or was going to do just such a thing. Hey, don't get me wrong, I appreciate all you've done, great work. I do think, however, that you went a little too far in the abovementioned areas.
                        "Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

                        i like ibble blibble

                        Comment


                        • #72
                          see thats the thing with calvalry, on one hand they can either stick around even though there useless or on the other hand you can have them upgrade to tanks, wich were there eventual replacement but it is not realistic to have calvalry become tanks, so i just chose what i thought was best.

                          Comment


                          • #73
                            Also about the chariots, i am going to increase there price to three, to make up for there aditional boost.

                            plus having two horses with a light wheeled vehicle makes them fast, and the cant travel on mountain tiles or jungle tiles, so i think its balanced.
                            Last edited by ancient; November 30, 2001, 21:22.

                            Comment


                            • #74
                              1.8 mod crashing!

                              Hey why is it that if I try to make a map to play on, with my civ with only a name change, I get a crash every time. I like HUGH maps. I am real confused because I have been making maps and playing them for 2 weeks. Now since I installed 1.8 mod, I can not make maps to play on. In fact I can't make maps with any of the mods even after re-installing the game? Any ideas? I am pissed as hell! 2 days of solid crashing and no game play makes a very upset Desert Dog

                              Desert Dog
                              Thanks ~ Desert Fox (Real Nickname)
                              Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

                              Comment


                              • #75
                                i am playing on a huge map and it hasnt crashed yet desertdog

                                can you tell me anything specifically youve done to make it crash?

                                do you have windows xp?

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