Re: Adding Civs?
It seams as if the images for the advisor are refereed top from the EXE. To successfully add civs someone would need to have the exe to make it hold more the 16 images for the advisor. (And I'm not the one that dives into EXEs just like that.)
Therefore, as it currently stands your game will crash at the advisor, unless Firaxis makes those files referred to from another file or someone hacks the EXE or finds out that I'm wrong.
Originally posted by ScottVib
How about successfully adding (not replacing) civs and making them playable without crashing... Can this be done yet?
Thanks for this guide.
How about successfully adding (not replacing) civs and making them playable without crashing... Can this be done yet?
Thanks for this guide.
Therefore, as it currently stands your game will crash at the advisor, unless Firaxis makes those files referred to from another file or someone hacks the EXE or finds out that I'm wrong.
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