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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
i also experience a similar thing. i am sure thats a bug.
initially, whenever two cavalaries were fighting eaching, i was hearing normal sound effects. however, after some number of turns (about when it started to take significant time between AI turns), i started to experience problems; cavalary to cavalary fights sounded no more; no effects
Everything else is fine though; cavalary vs. any other unit, etc.
yeah i noticed that cavalry-cavalry thing too! i thought i was going mad. One thing that does drive me mad is the animation they use for tanks/mech infantry. They look like they're breathing and for some reason it just sparks madness in me. It just looks annoying... (I'm weird I know.)
Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.
Originally posted by Leonid
Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.
I think he does that when he gets promoted. (Regular->Veteran->Elite).
I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused.
Originally posted by Eli
Well, it's a very annoying sound effect.
The most annoying sound effect i've run into so far is the Galley. I've got one out exploring the oceans, and every turn when it jumps the screen to the Galley when it starts to move, the first creaking/rowing/whatever sound is very LOUD. However after the first tile the rest of the moves ar emuch quieter.
I always jump a little in my seat when the gently background music is suddenly overridden by this loud noise that i was only half expecting.
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