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MOD: Civ3 Fascist Patch

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  • MOD: Civ3 Fascist Patch

    I'm the author of the original Civ2 Fascist Patch... I've more or less kept things quite for some time, awaiting to see what would happen with Civ3... well, as we all know, Fundamentalism was taken out (yeah!), but Fascism still didn't make it in.

    Well, here is release v2.2 (newly updated 20 Apr 02) of the Civ3 Fascist Patch... some changes have been made. Mostly the addition of Fascism, no new techs, no new units, but there are changes to some units, mainly naval... Fascism is of course added as a new government (requires espionage after Nationalism). Most importanly, what has changed in v2.2 is full support for v1.21f of Civ3.

    v2.0 is improvements in Hitlers graphics, (or removal of Hitler whichever is your preferance), and fully compliant with version 1.16f of the game.

    New to v1.2 is some additional info in the Civilopedia, but the main changes have been stabilizing the naval units, mostly in the age of sail area (Frigates, Privateers, etc).

    (included from v1.1) is some tweaks that make sense... free units of Fascism went down a slight bit, while free units of Communism went up a small amount... also, Civilization government favorite/shunned list updated to include Fascism.

    v1.0 was downloaded by over 600 Civ3 fans!

    You can also get it at the "Official" website:

    If you get all worked up into a frenzy everytime you watch the History Channel on TV and they show some pictures of WWII, don't bother going to the website!

    The download is 3.6MB in size (regular)
    All Hail the Fascist Patch!


    The download without Hilter is 160KB
    Last edited by Wolfshanze; April 20, 2002, 20:24.
    Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

  • #2
    Have you tested it to see how often the AI uses it? 95% of the time? 50%? 10% 0%? Just curious.

    How did you decide how to keep facism fair & balanced vs. accurate?

    Thanks.

    Comment


    • #3
      the fascist patch, lol

      what does the government do for you?
      Prince of...... the Civ Mac Forum

      Comment


      • #4
        Code:
        Civ3 Fascist Government: 
        
        Requires: Espionage
        
        Corruption: Nuisance
        
        Support Cost: 1
        
        Free Units:
        Town – 2
        City – 4
        Metro – 8
        
        Rate Cap: 10
        Worker Rate: 2
        Assimilation: 4%
        Draft Limit: 2
        Military Police: 4
        
        Flag Conditions:
        Requires Maintenance
        Standard Trade Bonus
        
        Ruler Title: Fuehrer
        
        Diplomats are: Regular
        Spies are: Regular
        Immune to: Steal Technology
        
        
                    Propaganda       Resistance
        	    Modifier	     Modifier
        vs
        Anarchy	      25		-5
        Despot	      20		-5
        Monarch       5		         5
        Republic      -10		 5
        Democ.	     -20		 5
        Comm.	     -25		10
        Fascist       0		         0
        
        
        Tech Advance Cost: 100
        X – 455
        Y – 159
        PreReq – Espionage
        Last edited by Asher; November 5, 2001, 01:47.
        "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
        Ben Kenobi: "That means I'm doing something right. "

        Comment


        • #5
          Just to remind you, you can change the civ personalities to like / dislike goverments.
          Rethink Refuse Reduce Reuse

          Do It Ourselves

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          • #6
            Gonna try the patch later. I liked your work in CIV II Wolfshanze.
            I do not want to achieve immortality threw my work. I want to achieve it threw not dying - Woody Allen

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            • #7
              I've been waiting for this. The civ2 patch was one of the most well known out there. It had been pretty much a standard mod everytime I installed or upgraded the game. I loved fighting the "evil empires" since it was so popular among the more aggressive civs. I also enjoyed playing the evil empire on occasion.

              Thanks for putting it back in.
              "I kick a$$ for the Lord!"
              -- Father McGruder, Peter Jackson's _Dead Alive_

              Comment


              • #8
                Fascist Patch

                Thanks for the comments folks. The little chart Asher put up may be a tad bit misleading in one aspect... originally, I was going to (and did) add the Technology Advance of "Fascism" which in-turn gave the Fascist government form. However, after adding the new tech, it made the game unstable, so I had to take it back out and just have Fascism tacked-on to the already existing tech of espionage... so now, when you learn espionage, you gain Fascism. Hopefully I can correct this later when the mod tools improve... it's still very early in the life of Civ3. As for making certain civs like or dislike a government, I missed that... I'll have to go back in and check that out!

                Hope you folks enjoy the patch as much as I enjoy making it available. Now you only have to choose which side you play as!
                Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

                Comment


                • #9
                  You're brilliant wolfshanze, i loved your facist patch in Civ 2. Thanks so much!
                  http://monkspider.blogspot.com/

                  Comment


                  • #10
                    I've edited my post with the correction.
                    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                    Ben Kenobi: "That means I'm doing something right. "

                    Comment


                    • #11
                      Excellent! Fascism back in Civ. I haven't got Civ3 yet, but I hope it won't be too difficult to add in other government types like theocracy and corporate republic to expand on the rather emaciated existing Civ3 government choices.

                      Comment


                      • #12
                        Fascism and Civ3

                        A little thought process and reasoning behind Fascism in Civ3:

                        To answer an earlier question, the idea of Fascism vs the implementation of Fascism in a game like Civ3, is fairly similar to the idea I had in Civ2.

                        Make it both believeable, and play-balanced.

                        In Civ2, I saw Fundamentalism as a game-breaker... it was simply TOO STRONG for the game and unbalanced it the way it had too many advantages. When I modified Fundamentalism into Fascism, it was exactly that... a mod of Fundamentalism, so I couldn't really do what I wanted to, but I think I succeeded in balancing the game better in Civ2 (I really hated the thought of Fascism having no corruption, but my hands were tied).

                        In Civ3, I can do closer to my interpretation of Fascism in game-scale then I could in Civ2, since the government editing tools are better in Civ3.

                        In a nut-shell, Civ3 Fascism is like a "modern" Republic, without the "war weariness" factor. Corruption does take it's toll though in Civ3 Fascism. By the time people reach the Industrial age, Republic is usually ditched in favor of Democracy, those wanting to wage war, usually use Communism. Fascism is the third "modern" choice of late-generation governments, especially smaller states, since the corruption is minimum close to home (ie: the original nation). As the Fascist state grows in size, it will have to deal with corruption, but the free-market economy of a Fascist state is better financially and scientifically compared with a Communist regime. Once again, this places all-out war in the "best to use Communism" category, while all-out peace is best to use Democracy... Fascism is somewhere in the middle, with a balance of war and economy, without the war weariness of a Democracy or Republic!
                        Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

                        Comment


                        • #13
                          ...and people stand up to cheer the man behind the podium.

                          I always felt there needed to be a third choice for the modern era. Democracy and Communism were the survivors, true, but Fascism had awfully strong backing during the Depression. It was genuinely considered a viable alternative to the democracies and recently overthrown monarchies that fought WWI.

                          BTW, did you mess with the leader likes\dislikes portion of Civ3 yet?

                          Do you know if certain countries routinely pick this style of government?
                          "I kick a$$ for the Lord!"
                          -- Father McGruder, Peter Jackson's _Dead Alive_

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                          • #14
                            what's unrealistic about the communist gov't in the game is that there is a reduced level of corruption. having experienced communism first hand, I can say that corruption should fall under the "more than rampent" catagory. But then, there would be no advantage to this form of gov't in the game, just as in the real world.
                            I hate Civ3!

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                            • #15
                              I think I may have found a problem with the Mod...what can I say, I installed it...anyway, I can no longer read the science advisor's advice in the tech tree. The text screen where it's supposed to appear is now black with a few purple dots in it. Has anyone else had this problem?
                              "I kick a$$ for the Lord!"
                              -- Father McGruder, Peter Jackson's _Dead Alive_

                              Comment

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