Yes, Width and Height are common terms. Try to load Marla's map and check the sizes and the coordinates...
That's why I got confused.
That's why I got confused.
long length of tile data (22 bytes)
00 short river info
02 long resource number, -1 = nothing
06 byte image number
07 byte in file: 0 = xtgc.pcx, 1 = xgpc.pcx, 2 = xdgc.pcx,
3 = xdpc.pcx, 4 = xdgp.pcx, 5 = xggc.pcx,
6 = wcso.pcx, 7 = wsss.pcx, 8 = wooo.pcx
08 short 0 (always?)
0a byte binary flags as indicated in overview
0b nibble terrain: 0 = desert, 1 = plains, 2 = grassland,
3 = tundra, 4 = floodplain, 5 = hills,
6 = mountain, 7 = forest, 8 = jungle,
9 = coast, a = sea, b = ocean
nibble basic terrain: only 0,1,2,3,9,a,b
0c short binary flags as indicated in overview
0e short ff ff (-1) = nothing
4b 00 (75) = barbarian camp
10 long -1 (always?)
14 short continent number
long length of continent data (8 bytes)
00 long 1 = land, 0 = water
04 long number of tiles
Excellent point there. I'd figured I'd use the .BIC format for the export file but to be honest, I hadn't thought ahead to the point of "cross-table" references as it were such as the unit table referencing the civs that can build that unit. I'm taking a look at your format for exports and will be glad to follow through on it and make suggestions where possible. Thank you for the info!
00000000
Round World .......1
Polar Ice .....1..
4 long Length (changed to 108)
64 string Name
4 long Citizens born content
4 long Max gov. transition time
4 long Number of defensive land units AI start with
4 long Number of offensive land units AI start with
4 long Extra Start unit #1
4 long Extra Start unit #2
4 long Additional free support
4 long Bonus for each city
4 long Attack bouns against Barbarians
4 long Cost factor
4 long Percentage of optimal cities
...
4 long Border factor
4 long Future Tech cost
4 long Golden Aged Duration
4 long Maximum research time
4 long Minimum research time
Comment