Alright, I just watched this thing take up 99% of the CPU time and over 200 MB of memory on my machine, apparantly frozen. The .bic I was using had both a map and a rules section, so that shouldn't be the problem. I can send or post the .bic if you like. Also (possibly) of note: I'm running Windows XP, don't know if that affects anything.
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Originally posted by Zurai001
Alright, I just watched this thing take up 99% of the CPU time and over 200 MB of memory on my machine, apparantly frozen. The .bic I was using had both a map and a rules section, so that shouldn't be the problem. I can send or post the .bic if you like. Also (possibly) of note: I'm running Windows XP, don't know if that affects anything.
(That error is most likely that it reads a edited section in the wrong way)
BTW - I only have 128 MB, and the tool works just fine.Creator of the Civ3MultiTool
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Originally posted by monkspider
Here is the problematic .bic file Gramphos!
See what you can do with it!
http://www.geocities.com/monkspider/civ3mod11.zip
In version 0.63.1 the bug is out.
Zurai001,
If this version works you don't have to post the BIC.
out after 30 downloadsLast edited by Gramphos; November 17, 2001, 05:40.Creator of the Civ3MultiTool
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v0.63.2
- Some code worked over, no big changes (that are visible).
This is the last update of today, and I haven't tested it 100%, so I'll not delete v0.63.1 until tomorrow.
Deleted after 108 downloadsLast edited by Gramphos; November 19, 2001, 14:18.Creator of the Civ3MultiTool
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Again for the dumb!
I count myself among the dumb (at least in mod-aspects):
OK, I open the editor and load the BIC file.
Then I get to the edit rules and want to add a Civ. There is a nice "rename" button but no "add". So: How do I copy a Civ in order to be able to create a new one (same goes for units).
Now, let's say I finally manage to do this. Then I have altered rules in a BIC file with an "all sea" map. How can I make my changes available in a random map or an earth map?? Is there some way to import maps from one BIC file to another? Probably not, so how do I do this?
Please explain for the dumb!"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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OK, I think I figured out part2: for random maps, I simply push the "generate map" button and save again. Does the "No Map" option in the Tool-Menu allow to apply rules to random maps??
Still no solution for the earth map..."The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Wernazuma III: To create a new "anything", just copy whatever is most similar to what you want to add. Then just open the editor and scroll to the bottom of the list respective to what you copied, and it will be listed there. So if you copy the Settler unit, at the very bottom of the unit tab box there well be a new unit called Settler. Just edit that and you have "added" a unit.
As for the map, if you choose the No Map option it means the game will be a random map. If you unselect it you must create the map yourself.
As for importing maps, that would be an excellant addition for the civ3copytool
But until that's added, no. You cannot import/export maps.
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Yeah, but where are civs stored?"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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I also just found that lockup bug, but using the new version makes it totally go away and it works just peachily now
Two little notess for you.
1) On the Resources table it says "Terrain to Copy", while it should say "Resource to Copy".
2) On the Improvements/Wonders table wouldn't it be preferable for the textbox to rename the name of the building, rather than the civilopedia entry?
Which reminds me, I've got to add you into the credits of the LWC mod. Without your tool any effective modmaking wouldn't be possible!
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Originally posted by Plutarck
1) On the Resources table it says "Terrain to Copy", while it should say "Resource to Copy".
That is the result of copy and paste.
2) On the Improvements/Wonders table wouldn't it be preferable for the textbox to rename the name of the building, rather than the civilopedia entry?
I asked for the pedia entry to be able to modify the civilopedia.txt and pediaicons.txt. I maybe will ask for the name as well, but the space is running low. Maybe should make the tool tabbed, but then another vb-control would be needed.
Which reminds me, I've got to add you into the credits of the LWC mod. Without your tool any effective modmaking wouldn't be possible!
How mush can be done with the hacked editor?Creator of the Civ3MultiTool
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Please, don't let me alone... In the Civilations table there is no "add" nor a "copy" button, so how do I create new Civs?"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
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Originally posted by Wernazuma III
Please, don't let me alone... In the Civilations table there is no "add" nor a "copy" button, so how do I create new Civs?Creator of the Civ3MultiTool
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