This really starts to get interesting. The SaveGames seem to support 32 civs in a game. 
I'll soon know enough about them to rewrite my SAV-load function. Somethings are still needed, but I'm close to be able to add/remove units.

I'll soon know enough about them to rewrite my SAV-load function. Somethings are still needed, but I'm close to be able to add/remove units.
. My tool don't allow add of stuff in savegames, and AFAIK improvements can't be civ-specific.
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