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The Official Apolyton Bug List

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  • #31
    I don't know all of the details surrounding this, but my wife is playing a game as the Russians. She's established diplomatic contact with several races, but the problem is coming in when she tries to make contact with the Babylonians. Everytime she does, an error box pops up speaking of CivIII causing an invalid page fault.

    She's tried reloading from 2 different autosaves and from a manual save and everytime she tries to make contact with the Babylonians, it gives the same error. She's tried iniating contact with them in different cities, but same result every time.

    Has anyone else had a crash caused by diplomatic contact?

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    • #32
      Right click menu display error:

      If you bring up a right click menu for a unit, then use one of the function keys to display an advisor screen, the right click menu will stay on screen. It blocks the info on the advisor screen. Repeatable.

      Feature request, double click on buttons: for the love of god please make buttons activate on single click!!!

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      • #33
        Originally posted by ChrisShaffer
        The white text on the map for many messages (culture has improved, barbarians defeated, swordsman built) flashes by too fast to read.
        Agreed. I'm a speedreader, but at times I can miss a message. It would be nice if there was a setting for how long they stayed up... Or a buffer somewhere that stored your last turns worth of messages.

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        • #34
          You can´t really call it a bug, but :

          The Game just runs a bit SLOW. The Scrolling bug taken aside. (It was already mentioned with the XP-Nvidia-Driver-Prob)

          1. Opening the City Screen just isn´t INSTANTANEOUS, as in Civ2.
          2. The "Go-To"-Order is just slow, too.

          Don´t get me wrong, I just REALLY liked to play really fast, get throughout the menus like a dervish. That´s simply not possible anymore. A lot of games have that problem. The Interface is just too slow. I think it can be fixed, beside all that Graphical-renovations.

          Happened on every system at home (4), no matter how fast.
          famous last words
          GM:"You see a giant glowing emerald lying on the ocean floor. It's bigger than your head and pulsates with inner light."
          PC:"Cool! I pick it up!"

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          • #35
            In addition to poblems with fonts, blank diplomat screen, etc. there are two other bugs.
            1. When I hit the Build key, it causes an "unable to allocate draw buffer" message adn dies.
            2. Also, When I tried loading a scenaio, I got a "divide bu zero" error in civ3.exe.

            Athlon 750
            Radeon PCI 32mb
            128mb ram
            40x cd rom

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            • #36
              Originally posted by ChrisShaffer
              The white text on the map for many messages (culture has improved, barbarians defeated, swordsman built) flashes by too fast to read.
              Agreed! I am sorly getting pissed when my cities go in to civil disorder or something else, and I am completely clueless for several turns becuase i blinked or something!

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              • #37
                Originally posted by kenhorowitz
                In addition to poblems with fonts, blank diplomat screen, etc. there are two other bugs.
                1. When I hit the Build key, it causes an "unable to allocate draw buffer" message adn dies.
                2. Also, When I tried loading a scenaio, I got a "divide bu zero" error in civ3.exe.

                Athlon 750
                Radeon PCI 32mb
                128mb ram
                40x cd rom
                I think this one has been handled here. Basically the issue in your case may be that there not enough resources free when you run the game. You'll have to kill off just about all of your background tasks. If you're having font problems, the fix for that can also be found in that link.

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                • #38
                  (cross-post of link to initial thread I posted.... I apologize for not seeing this thread initially.)



                  Best,

                  Scott

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                  • #39
                    I just read in another forum that a person had the same problems bad fonts, etc) as I did, and they answered that it might be the monitor rfresh rate. The person on that forum and I have monitors that won't go over 80 and it seems the game defaults to 120.

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                    • #40
                      Two bugs, one repeats itself.
                      • After a successful battle with barbarians (no battles with other Civs have occurred yet where promotion has occurred), a unit being promoted forces the game to think my Warrior unit (one already used movement point) has a second move. Attempting to move it does squat, attempting to skip the unit's phantom turn causes the game to get stuck on a "Please wait..." prompt (seen in the lower right box). It can be fixed by clicking on an unmoved unit (say, a fortified defender), instructing the unit to hold/wait/fortify/whatever. Then the game gets back on track. I've had this bug a few times.
                      • Capturing an enemy city in a sucky location, I selected the "Raze City" option, to which Civ3 responded by dumping me out to the desktop with an Illegal Operation error message. I cannot confirm that this error is reproduceable because I shut down and went to bed at that stage (if nothing else, it's a great cure for "one more turn"-itis).


                      Everything else seems to be running smoothly (if SLOWLY).
                      --
                      :naughty: AntiQaj :naughty:

                      The early bird gets the worm, but it's the second mouse that gets the cheese.

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                      • #41
                        korn- need any help with a list of links to these problems in the thread: I see that you can only update at certain times... And it seems that you are overloaded!
                        -->Visit CGN!
                        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                        • #42
                          As an addendum to my above post about contact with the Babylonians causing a crash, I thought you might like to know that after restoring *again* from a manual save, my wife did not contact the Babylonians herself. However, a few turns later, they contacted her and when the initial contact/diplomacy screen popped up, it gave the same error.

                          Very bizarre...some kind of save game corruption, perhaps?

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                          • #43
                            It would be nice if you would see some sort of notification when you shoot down planes or not....am noticing many planes passing over my cities even when I have air superiority missions there and have no way to tell whether it is effective or not.

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                            • #44
                              The hotkey for building a railroad ("R") doesn't work at all. You have to either click the icon or put your worker on automatic. It works, however, when you build a road.

                              Also, I'm getting this weird border formation where mine and the German's touch:
                              Attached Files

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                              • #45
                                According to the manual's list of hot-keys, the Railroad key is "SHIFT-R" rather than just R.

                                Give that a try.

                                Oh, and. . . RTFM! :P

                                Hurin

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