ajbrea, lets say.. $1000?
I'll do those graphics, I've wanted them too.
About the farms. It's a pity the irrigation doesn't change, because in reality, farms we have today, were not how they were way back then. But I think in the long run, the farms we have today will look nicer on the map, so I will have to choose those different coloured farms, etc
I'm gonna have to wait till I have the graphics files before I can really edit stuff...
player1, I hope that Civ3 can be edited enough in the editor that its almost like reprogramming it. we'll just have to wait and see.
and who knows? they might make it open source?
I'll do those graphics, I've wanted them too.
About the farms. It's a pity the irrigation doesn't change, because in reality, farms we have today, were not how they were way back then. But I think in the long run, the farms we have today will look nicer on the map, so I will have to choose those different coloured farms, etc

I'm gonna have to wait till I have the graphics files before I can really edit stuff...
player1, I hope that Civ3 can be edited enough in the editor that its almost like reprogramming it. we'll just have to wait and see.
and who knows? they might make it open source?
. There will be no extreme physical/contour changes in the present graphics, just a darkening of the colors and readjustment of the awful easter egg tints.
], not highly obtrusive thorns of red shale. Grasslands will take a darker, rich, civ2 look rather than the current neon moss style. Oceans will simply turn from that kinky ice-jade to a dark aquamarine (kind of like in "real life"). Roads and other engineered overlaps will be re-set in connection (lessen random looking tangle), shrunk, faded, and made MUCH less obtrusive on the landscape.
Comment