Originally posted by DreamSlave2112
-The jury, I think, is still out on few large cities versus several small ones, so I was goign for large cities.
-The jury, I think, is still out on few large cities versus several small ones, so I was goign for large cities.

Originally posted by DreamSlave2112
-I just developed gunpoder and am now exhcanging muskets for Immortals and use them either as shield sources or an offensive weapon. I used the mat first because they were stronger than spearmen.
-I just developed gunpoder and am now exhcanging muskets for Immortals and use them either as shield sources or an offensive weapon. I used the mat first because they were stronger than spearmen.
Originally posted by DreamSlave2112
Sell walls in size 7 or more, they are not useful. In fact never build one again, until you play deity or AW (on the homeland).
- since they cost nothing and I had nothing to build, did it for fits and jiggles, could use them as money makers (build and sell worked real good in I & II)
Sell walls in size 7 or more, they are not useful. In fact never build one again, until you play deity or AW (on the homeland).
- since they cost nothing and I had nothing to build, did it for fits and jiggles, could use them as money makers (build and sell worked real good in I & II)
Contrary to what vmxa says, I do use Walls, just not in my core. They are good for far-away outpost cities, preferably put on Hills, preferably drawing attacks away from my core.
Originally posted by DreamSlave2112
Markets in size 2 no growth is not a good plan, that town could be doing something useful.
- Prob. should sell those that are costing more than they make.
Markets in size 2 no growth is not a good plan, that town could be doing something useful.
- Prob. should sell those that are costing more than they make.
Originally posted by DreamSlave2112
No cats/trebs to ping attackers and Dromons.
-Are they more useful in III than they were in I or II?
No cats/trebs to ping attackers and Dromons.
-Are they more useful in III than they were in I or II?
Originally posted by DreamSlave2112
Not many mines in the main cities, so they cannot build things at a decent pace.
- had to feed the masses.
Not many mines in the main cities, so they cannot build things at a decent pace.
- had to feed the masses.
I note that you have lots of contacts, but no Embassies. You also have some tech trades possible, but not made. Why?
Furthermore, you need to keep scouting with your ships, or get World Maps as fast as possible. Yes, you have contacts already, but you need to know the map for trade routes to work. You have luxuries waiting to be bought!
Comment