You asked:
1. Do you start your first wars right as you bump up against another civ or do you fill in the available spaces with settlers before pumping resources into your military?
I trade. especially techs, also since I usually have the best maps, I sell those for massive profits. I put two def. units into each city and move them to a military city as I build barracks and move to veteran troops.
2. Do you build barracks before your first wars?
Barracks are low on my list at first, they come right before courthouses which are at the bottom of my list at first.
3. Are there any other improvements you feel must be built in early game? I'm a big proponent of temples to expand my borders but it feels like they slow down my ability to get things cracking militarily. When do the libraries, marketplaces, and courthouses go up?
I build tech imporvements first, then markets banks and such, happiness are last. I try to build every wonder I can, just so I have it and no one else can use it
4. Is there a consensus on high mobility armies vs. stronger but slower armies? I've always relied on horseman, knights, cavalry, and their unique equivalents, but I've noticed some people are high on better attack value + artillery.
Stronger is better. It's tedious to fight cosntantly pouring troops into a city while the enemy heals and rebuilds.
5. Do you go through oscillating wars taking a few cities at a time or do you go for broke? Does this differ from early to late game?
I go for broke. I figure, you make'em mad now they're gonna be mad at you for the rest of the game. Take'me out!
6. Obviously, your ability to decimate another civilization depends largely on your ability to avoid revolts in the cities you have just taken. When you're pushing deep into another civ's territory, how many troops do you devote to garrisons in the rear of your offensive? How does that number change as the game goes on?
Same as my cities. I leave two troops and whoever's wounded. The revolt will go away eventually.
7. Do you care what other civs think of you? For a long-time I subscribed to the go-it-alone philosophy but in my most recent game I really took the sting out of an AI offensive by bribing an enemy in their rear into an alliance. They never really recovered. Do you foster the good relationships over time or do you just wait till you need them and pay the full price then?
I coudl give a rip about how they like me. I'm usually the strongest bully on the block and when they threaten me, I go into war mode.
8. What traits have the biggest impact? I'm growing fond of agricultural and have always loved religious and industrious. I saw a few people mention commercial in another thread but I can't really wrap my head around it. I suppose the lower corruption gives you a higher ceiling, but without the productivity advantages you get from some of the other traits you seem less likely to realize that ceiling.
I like scientific and industrious. You climb the tech tree faster and build quicker.
9. Do you stick with a particular government in most games or do you switch back and forth? Do you stay at peace long enough to make a conversion to democracy/republic worthwhile? Do you try to fight short wars in a democracy/republic and end them quick to avoid the weariness? Or do you stick with the war governments? I've always opted for communism in the mid-late game to keep my border cities from being useless. Is there a better way to wage your conquests?
I go straight for democracy by way of Republic. I found I can wage soem small wars under democracy without too much problem. I once had a major revolt due to war weariness and went into anarchy but i can't remember if that was Civ II or Civ III
Happy hunting
1. Do you start your first wars right as you bump up against another civ or do you fill in the available spaces with settlers before pumping resources into your military?
I trade. especially techs, also since I usually have the best maps, I sell those for massive profits. I put two def. units into each city and move them to a military city as I build barracks and move to veteran troops.
2. Do you build barracks before your first wars?
Barracks are low on my list at first, they come right before courthouses which are at the bottom of my list at first.
3. Are there any other improvements you feel must be built in early game? I'm a big proponent of temples to expand my borders but it feels like they slow down my ability to get things cracking militarily. When do the libraries, marketplaces, and courthouses go up?
I build tech imporvements first, then markets banks and such, happiness are last. I try to build every wonder I can, just so I have it and no one else can use it
4. Is there a consensus on high mobility armies vs. stronger but slower armies? I've always relied on horseman, knights, cavalry, and their unique equivalents, but I've noticed some people are high on better attack value + artillery.
Stronger is better. It's tedious to fight cosntantly pouring troops into a city while the enemy heals and rebuilds.
5. Do you go through oscillating wars taking a few cities at a time or do you go for broke? Does this differ from early to late game?
I go for broke. I figure, you make'em mad now they're gonna be mad at you for the rest of the game. Take'me out!
6. Obviously, your ability to decimate another civilization depends largely on your ability to avoid revolts in the cities you have just taken. When you're pushing deep into another civ's territory, how many troops do you devote to garrisons in the rear of your offensive? How does that number change as the game goes on?
Same as my cities. I leave two troops and whoever's wounded. The revolt will go away eventually.
7. Do you care what other civs think of you? For a long-time I subscribed to the go-it-alone philosophy but in my most recent game I really took the sting out of an AI offensive by bribing an enemy in their rear into an alliance. They never really recovered. Do you foster the good relationships over time or do you just wait till you need them and pay the full price then?
I coudl give a rip about how they like me. I'm usually the strongest bully on the block and when they threaten me, I go into war mode.
8. What traits have the biggest impact? I'm growing fond of agricultural and have always loved religious and industrious. I saw a few people mention commercial in another thread but I can't really wrap my head around it. I suppose the lower corruption gives you a higher ceiling, but without the productivity advantages you get from some of the other traits you seem less likely to realize that ceiling.
I like scientific and industrious. You climb the tech tree faster and build quicker.
9. Do you stick with a particular government in most games or do you switch back and forth? Do you stay at peace long enough to make a conversion to democracy/republic worthwhile? Do you try to fight short wars in a democracy/republic and end them quick to avoid the weariness? Or do you stick with the war governments? I've always opted for communism in the mid-late game to keep my border cities from being useless. Is there a better way to wage your conquests?
I go straight for democracy by way of Republic. I found I can wage soem small wars under democracy without too much problem. I once had a major revolt due to war weariness and went into anarchy but i can't remember if that was Civ II or Civ III
Happy hunting
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