I would move the Worker South, then, assuming this does not reveal anything interesting, settle right away on the starting location. The reason I would move the Worker South is that River Bonus Grasslands are the best tile to improve in sight, and S is preferable to SE first because from the SE Bonus Grassland it can then use Roads to move to the northern one.
Depending on the type of game that I want to play (considering that this is Emperor meaning I would have quite a bit of leeway), I would have many options with this start. In the capital, I could either build Warriors, a Granary, or a Barracks then Archers. Each has its own strengths on Emperor. If this were Demigod or higher I would use the Bonus Grasslands to build a quick Granary. In both cases I would adjust my strategy around Bonus Food resources, if any were revealed.
Depending on the type of game that I want to play (considering that this is Emperor meaning I would have quite a bit of leeway), I would have many options with this start. In the capital, I could either build Warriors, a Granary, or a Barracks then Archers. Each has its own strengths on Emperor. If this were Demigod or higher I would use the Bonus Grasslands to build a quick Granary. In both cases I would adjust my strategy around Bonus Food resources, if any were revealed.
Decided to skip over that, though. Even I can have my fill of food at times, and the new pump locations would have had more corruption and less bonii...




). We give Masonry, Alphabet, 1gpt, 15gp. They give Warrior Code, The Wheel.

(4 civs have met already, so tech cost has fallen dramatically - usually I'd expect one tech to get me the Workers).
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