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Chopped lumber does not actually go to the nearest city? I just chopped a forest and the lumber went to the oldest city (2.5 squares away) instead of the closest one (2 squares away). These little inconsistancies drive me !
There's actually a specific order used for forest chops for giving the sheilds to.
It will skip over a city building the wonder.
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Originally posted by Rommel2D
The closer city was producing a temple.
I figured it was done by 'rings', but since there's already an algorithm for distance (corruption, borders...), why wasn't it used for this also?
Are you sure it is a rounding calculation? If the forest were two diagonal tiles away, would it be in the second ring, or 3 tiles away (1.5 x 2)?
It's as Punkbass says.
Yes, two diagonal tiles count as 3. But if there's an odd number of diagonal tiles in a distance, you'll have an extra .5 at the end, and that is simply dropped.
I'll have to keep an eye out for this, but I thought that if a tile was 2 away from one Civ's city and 2.5 from another's, it always went to the 2 away city (provided they had at least 10 culture), not the highest culture total as if it were a tie...
Originally posted by joncnunn
There's actually a specific order used for forest chops for giving the sheilds to.
It will skip over a city building the wonder.
...or palace.
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Originally posted by Rommel2D
I'll have to keep an eye out for this, but I thought that if a tile was 2 away from one Civ's city and 2.5 from another's, it always went to the 2 away city (provided they had at least 10 culture), not the highest culture total as if it were a tie...
It is a tie. 2.5=2, 3.5=3, etc under Civ3's distance calculation.
Originally posted by Rommel2D
I'll have to keep an eye out for this, but I thought that if a tile was 2 away from one Civ's city and 2.5 from another's, it always went to the 2 away city (provided they had at least 10 culture), not the highest culture total as if it were a tie...
What would it need 10 culture for?
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