Announcement

Collapse
No announcement yet.

Has anyone noticed that...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    To what end?
    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
    -me, discussing my banking history.

    Comment


    • #17
      If the 2 away city didn't have 10 culture, it obviously couldn't contest the tile.

      I had to go back to an old vanilla save, but I did find such an example to verify that everyone else is right and I am wrong. all comparisons for cultural borders are based on truncated numbers...
      Enjoy Slurm - it's highly addictive!

      Comment


      • #18
        Well, when I have 2 cities that can work the same tile and want a specific one to have the chopped wood worked on, I just set the citizens from that city to work that tile when the work is complete. Seems to work all the times.

        Comment


        • #19
          "If the 2 away city didn't have 10 culture, it obviously couldn't contest the tile."

          Why not? Like, seriously, what are you guys talking about? If the cities are equidistant from the forest, it's not like one city can have it in its radius while the other doesn't.

          EDIT: Are you guys of the impression that you need to have the forest within your cultural borders in order to receive the shields? That's about the only thing I can think that explains this confusion, and it's not the case.
          "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
          -me, discussing my banking history.

          Comment


          • #20
            On the 10 culture tile thing, that's not aways needed.
            Under City - X - X - X - City placement rotate 45 degrees, both with 0 culture the middle X is adviable for both to use.

            Looks to me like like eastern cities have have some preference in a forest chop when the tile is two from both cities.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

            Comment


            • #21
              Originally posted by punkbass2000
              Why not? Like, seriously, what are you guys talking about? If the cities are equidistant from the forest, it's not like one city can have it in its radius while the other doesn't.
              My complaint was that I thought that cultural borders were calculated using the decimal fraction, while the chop destination was apparantly truncated. The 'ten culture' reference was to two competing cities culturally disputing a given tile.

              I'm retracting my complaint, though. It looks like Firaxis was on the ball on this one (for consistancy anyway...).
              Last edited by Rommel2D; December 5, 2004, 22:49.
              Enjoy Slurm - it's highly addictive!

              Comment


              • #22
                As far as I know, the "formula" is:

                1. Shields go to closest city not producing a Wonder.
                2. If two cities are tied for closest, the one founded first gets the Shields.

                Culture has nothing to do with it. You can sign a ROP, send some Workers into AI territory and chop a Forest, and your city will get the Shields as per the formula above.
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #23
                  Originally posted by Dominae
                  Culture has nothing to do with it.
                  What I'm concerned with is how distance is measured. We already have 2 different systems to measure distance: two diagonal tiles are 2 movement points for a unit, but equivalent to 3 tiles for culture calculations. Units vs. formula calculations is an easy enough distinction to remember, but if the various program formulae (culture, corruption, lumber, etc.) used different schemes to calculate distance, that might be one to many straws on this camel's back...
                  Enjoy Slurm - it's highly addictive!

                  Comment


                  • #24
                    Originally posted by Dominae
                    As far as I know, the "formula" is:

                    1. Shields go to closest city not producing a Wonder.
                    2. If two cities are tied for closest, the one founded first gets the Shields.

                    Culture has nothing to do with it. You can sign a ROP, send some Workers into AI territory and chop a Forest, and your city will get the Shields as per the formula above.
                    Sorry to quibble , but they go to the closest city not producing a wonder if it is within the potential city radius of a city. I'm not 100% sure what happens if the only city radius that applies is building a wonder. But, yes culture has nothing to do with it AFAIK, which was causing the confusion earlier. A city need not have expanded borders in order to receive the shields, as long as they are in fact with in the 21 tiles that the city could use should it expand. I'm also not 100% on what happens if they are within a city's cultural border but not city radius, but I suspect you do not collect them.
                    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                    -me, discussing my banking history.

                    Comment


                    • #25
                      Originally posted by Rommel2D


                      What I'm concerned with is how distance is measured. We already have 2 different systems to measure distance: two diagonal tiles are 2 movement points for a unit, but equivalent to 3 tiles for culture calculations. Units vs. formula calculations is an easy enough distinction to remember, but if the various program formulae (culture, corruption, lumber, etc.) used different schemes to calculate distance, that might be one to many straws on this camel's back...
                      To my knowledge all "formula" calculations use the same scheme. Like Dom pointed out for chops, for example, rank corruption goes by date of founding.

                      One quick question, though. Does anyone know what happens when I have two cities that are equidistant from the capital and are found on the same date? (I hope this doesn't bring back a new form of the PTW RCP bug )
                      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                      -me, discussing my banking history.

                      Comment


                      • #26
                        Rommel2D: yes, there are two ways of measuring "distance" in Civ3. Whenever game mechanics are concerned, however, it's the "city distance" system (1.5 for NESW, 1.0 for diagonals) that is used.

                        punkbass2000: you are right, the 10 Shields from chopped Forests can only "travel" to a city if said Forest is within the city's 21-tile workable radius; you cannot use the Wonder trick to fling lumber across the map.
                        And her eyes have all the seeming of a demon's that is dreaming...

                        Comment


                        • #27
                          Originally posted by punkbass2000
                          One quick question, though. Does anyone know what happens when I have two cities that are equidistant from the capital and are found on the same date? (I hope this doesn't bring back a new form of the PTW RCP bug )
                          Educated guess: The order of founding does not depend on the date, but the actual order they are founded in. For instance, if you start with three settlers, the first you choose to build a city with becomes the capitol, even if you build cities with the other two before the end of that turn...
                          Enjoy Slurm - it's highly addictive!

                          Comment


                          • #28
                            Yes, that's right.
                            And her eyes have all the seeming of a demon's that is dreaming...

                            Comment


                            • #29
                              Yeah, that's kinda obvious in retrospect I've even played the Mesopotamia Conquest
                              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                              -me, discussing my banking history.

                              Comment


                              • #30
                                The city to which the forest chop goes doesn't depend on the date/order of founding. It goes to the eligible city with the lowest number as shown on the attached picture. Interesting that that's the same order the governor will choose among equal tiles upon growth/laborer reallocation.
                                Attached Files
                                Last edited by TimBentley; December 6, 2004, 01:45.

                                Comment

                                Working...
                                X