Announcement

Collapse
No announcement yet.

Has anyone noticed that...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Has anyone noticed that...

    Chopped lumber does not actually go to the nearest city? I just chopped a forest and the lumber went to the oldest city (2.5 squares away) instead of the closest one (2 squares away). These little inconsistancies drive me !
    Enjoy Slurm - it's highly addictive!

  • #2
    Trick it then. Set the cities the chop should not go to building wonders that turn.
    Seriously. Kung freaking fu.

    Comment


    • #3
      Wouldn't they just disappear without being used then?

      Besides, I wanted the unit that was being produced in the wrong city that turn...
      Enjoy Slurm - it's highly addictive!

      Comment


      • #4
        No, I learned this trick recently. The shields go to a nearby city not building wonders, so you can show them the way, so to speak.

        If you can't switch, I have no solution, I'm afraid.
        Seriously. Kung freaking fu.

        Comment


        • #5
          Are you sure you sure you didn't accidentally pull the trick Modo's describing? Screen/save?
          "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
          -me, discussing my banking history.

          Comment


          • #6
            Distance is rounded off (down) so 2.5 becomes 2. It was the same distance as your other city.

            Comment


            • #7
              The closer city was producing a temple.

              I figured it was done by 'rings', but since there's already an algorithm for distance (corruption, borders...), why wasn't it used for this also?

              Are you sure it is a rounding calculation? If the forest were two diagonal tiles away, would it be in the second ring, or 3 tiles away (1.5 x 2)?
              Enjoy Slurm - it's highly addictive!

              Comment


              • #8
                AFAIK.
                Two diagonal tiles = 3.
                One adjacent and one diagonal = 2.
                Two adjacent = 2.
                "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                -me, discussing my banking history.

                Comment


                • #9
                  There's actually a specific order used for forest chops for giving the sheilds to.

                  It will skip over a city building the wonder.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                  Comment


                  • #10
                    Originally posted by Rommel2D
                    The closer city was producing a temple.

                    I figured it was done by 'rings', but since there's already an algorithm for distance (corruption, borders...), why wasn't it used for this also?

                    Are you sure it is a rounding calculation? If the forest were two diagonal tiles away, would it be in the second ring, or 3 tiles away (1.5 x 2)?
                    It's as Punkbass says.

                    Yes, two diagonal tiles count as 3. But if there's an odd number of diagonal tiles in a distance, you'll have an extra .5 at the end, and that is simply dropped.

                    Comment


                    • #11
                      I'll have to keep an eye out for this, but I thought that if a tile was 2 away from one Civ's city and 2.5 from another's, it always went to the 2 away city (provided they had at least 10 culture), not the highest culture total as if it were a tie...
                      Enjoy Slurm - it's highly addictive!

                      Comment


                      • #12
                        Originally posted by joncnunn
                        There's actually a specific order used for forest chops for giving the sheilds to.

                        It will skip over a city building the wonder.
                        ...or palace.
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

                        Comment


                        • #13
                          Originally posted by Rommel2D
                          I'll have to keep an eye out for this, but I thought that if a tile was 2 away from one Civ's city and 2.5 from another's, it always went to the 2 away city (provided they had at least 10 culture), not the highest culture total as if it were a tie...
                          It is a tie. 2.5=2, 3.5=3, etc under Civ3's distance calculation.

                          Comment


                          • #14
                            Originally posted by Rommel2D
                            I'll have to keep an eye out for this, but I thought that if a tile was 2 away from one Civ's city and 2.5 from another's, it always went to the 2 away city (provided they had at least 10 culture), not the highest culture total as if it were a tie...
                            What would it need 10 culture for?
                            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                            -me, discussing my banking history.

                            Comment


                            • #15
                              To push the culture border to the actual city radius.
                              I'm a slacker, hear me snore...

                              Comment

                              Working...
                              X