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Newbie problems with civ....

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  • #16
    vmxa1, why are you producing wealth?


    (on second thoughts are they 1 spt cities? outside the range of courthouses?)
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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    • #17
      Originally posted by Godstar

      Well this is what I mean. I would have like stacks of 4-6 troops, sometimes more on each of my frontline cities (thinking this was plenty).

      Woah, what's that? 3 stacks of like 8 knights (not sure of the #'s actually, but was a big stack) roll in from the darkness. I retreat all troops onto cities and move reserves from back cities up.
      One after the other the stacks pick off units, pull back hurt ones, and then send more in to back the orginal hurt units up. I try to build more units but it's like that many stacks all at once was just too brutal a thing to stop. My cities evenually caved in and were destroyed, causing me to restart again. The only way I was able to stop it was by moving as many calvary out onto the city and hope they wouldn't be able to retreat, or my calvary on my city would be able to kill their wounded.


      Some of my non-automated workers get captured. Seems they can see them coming if automated, something I can't do otherwise playing them manually.
      Ok, it is hard to address this in the dark. Mainly you have had contact with the civs near you all along and have some idea of what types of troops they have.

      You do nt know the distribution and the amount (unless you have a spy). You probably have seen them move units to wars and such and should have some clues. Nuts like me that play lots of Civ, will have a very good idea of what is to be faced at any point in the game.

      So if they sent around 24 knights/calv, you probably could have seen it coming. In any event, you knew they have MT and that means Calvs. This mean three moves and you need to be ready to defend it or else go get them first.

      So if you had 6 infantry forted in a town, you woudl kill 15 out of 24. Ten Inf would be about 50/50.

      So you have to plan accordingly. I would have archer/cannons to back them and I would like to have an army. Then I will be fine and can go kill injured units.

      You do not want to be at war for more than about 20 turns, unless you are in a WW free form of government, such as Monarchy.

      Automated workers are a disaster waiting to happen. In times of war they are dead meat. I do not put workers in harms way, they are too useful.

      In the early days you could use them as bait, but that was an expoit and has been nuked. So if I must put on near a potential hostile, I will cover them with troops, better if it is an army.

      The AI will not attack a healthy army in the field. A useful thing. They are very weird as I dropped 17 armies on the Mongols hil and they did not attack them. I used a settler to found a city and they send wave after wave to their death (80-100 at a turn).

      I knew they would do that, so I rushed a barracks and smiled until they spent about 500 units. Then I go out and take down their city, nearly undefended now.
      Last edited by vmxa1; September 1, 2004, 10:52.

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      • #18
        Originally posted by Krill
        vmxa1, why are you producing wealth?


        (on second thoughts are they 1 spt cities? outside the range of courthouses?)
        This is a conquest only Sid game and the year is around 2024. I have most of the land and I need all the cash I can raise to steal tech. I have no idea how many cities I have, but it is a lot (20 armies and still building them). I am in monarchy and research is futile.

        It does not really matter as the AI cannot build anything anyway. hey are broke supporting 100's of troops, no workers.

        So yes many cities are small and corrupt to nth degree. I do not want to be bothered with them. I could go around and make some eng or scientist, but it is too much work.

        Eventually Russia or America get a break through and I will try to steal it. Sooner or later I will. but most of the late modern tech is of no use (no SS). I have one scientist to plod away on something like stealth (earlier it was recyle and I traded to save the effort of stealing).

        I have more than twice their score already. Funny, but I am not close in culture.

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        • #19
          Originally posted by Krill
          vmxa1, why are you producing wealth?


          (on second thoughts are they 1 spt cities? outside the range of courthouses?)
          He's researching Stealth. Not to answer for v, but by that stage of the game, when I go through the new builds, I turn every city to wealth, then go back to F1 at some point during the turn, using wealth as the marker for cities to check, and make my decision as to what to build. That way I'm doing it at my leisure, and avoiding having to search out each little small town I messed up in the selection phase.
          Solomwi is very wise. - Imran Siddiqui

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          • #20
            Originally posted by Krill
            vmxa1, why are you producing wealth?


            (on second thoughts are they 1 spt cities? outside the range of courthouses?)
            I guess the short answer is look at the city names. They all say New .... so you know they are late comers and corrupt.

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            • #21
              So you have plan accordingly. I would have archer/cannons to back them and I would like to have an army. Then I will be fine and can go kill injured units.

              So do archers get a free attack like cannons/artillery when units attack a city? I've never seen them do that before...

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              • #22
                In Conquests, yes, they do. Archers, Longbowmen, Guerillas and TOW Infantry all get a zero-range bombardment potshot at an attacking unit.
                Solomwi is very wise. - Imran Siddiqui

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                • #23
                  Oh, well I don't have Conquests, just Civ3 Gold.

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                  • #24
                    Godstar if you are playing PTW or CivIII, build a few camps and use RCP layouts.

                    Get that FP up soon. It is powerful in those games.

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                    • #25
                      Ahhh, well, like vmxa said, RCP and the FP are invaluable tools in the earlier versions.
                      Solomwi is very wise. - Imran Siddiqui

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                      • #26
                        Refresh my memory, what is RCP?

                        Edit: I forgot to add 'Please'
                        Who is Barinthus?

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                        • #27
                          Ring City Placement

                          (I have an idea of how it works, but since I found 'Poly after C3C, I have no need to use it.)


                          A good thread (unfortunatly, not on Poly )
                          Last edited by Krill; September 1, 2004, 17:11.
                          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                          • #28
                            Basically, you place your cities in rings around the capital, so that every city in a given ring has the same distance, and therefore the same rank, for corruption purposes.

                            E.g., if my Ring 1 is at 3 and contains four cities, then ring 2 is at 6 and contains eight cities, instead of having cities ranked 1-12, I'll have 4 cities ranked #1 and eight cities ranked #5. This can drastically reduce rank corruption.
                            Solomwi is very wise. - Imran Siddiqui

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                            • #29
                              So what is the distance from your capitol where corruption starts to take effect?

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                              • #30
                                That all depends on what you mean by take effect. Check this thread for an excellent primer on corruption.
                                Solomwi is very wise. - Imran Siddiqui

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