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conquests--unit balance even more absurd? resources?

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  • #76
    Too many goodbyes around here!!

    Here, now again I summarize our collective cascading disappointment:

    TO WIT: Firaxis abandons supporting game, after 'fan faring' opposite messages early this year. A comedy of errors ensues with the support that was. Inadequacy paves the way to new projects, leaving a trail of a ‘broken’ game.

    Fellowship here dwindles to dribbles and hurt feelings. Others are still in the loop Alpha testing CIV IV, however are now BOUND and GAGGED. (I am not one them, I ***** too much, too readily and with way too much logic).
    The Graveyard Keeper
    Of Creation Forum
    If I can't answer you don't worry
    I'll send you elsewhere

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    • #77
      Oh, enough already.

      BTW, SR have you tried the latest version of the AU Mod? It... helps.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

      Comment


      • #78
        Originally posted by Antrine
        Theseus was the Greek not any AI. And he got his *** kicked.
        deleted.

        My fault Alexman, I didn't realize there were still on-going games.
        Last edited by Mad Bomber; August 24, 2004, 11:41.
        * A true libertarian is an anarchist in denial.
        * If brute force isn't working you are not using enough.
        * The difference between Genius and stupidity is that Genius has a limit.
        * There are Lies, Damned Lies, and The Republican Party.

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        • #79
          I have had some monstrously fun games in C3C where I started without Horses (more often than anything) and Iron (quite often) but Ivory. Thus out comes the SoZ and ACs get me the resources I need. I admit these are of course flukes, as Ivory is scarce too.

          Although I have not exhausted my patience due to the scarcer resources, thinking about it now there are certainly some issues with it. Especially with Iron being so vital early on and then when RRs come around, lacking Iron will kill almost any chance you have, unless you have quite a virtuoso performance. Also, with scarcer resources it can be nigh-on impossible to secure yourself a source with corruption so high that colonies in a far-off place to get them sometimes negatively affect your civ too much. (NB: this is my personal bugbear - corruption. I want it like in Civ2, where I could establish a transcontinental colonial empire and actually keep it productive! :doitnow: ) Yes I know that part of this can be said to increase the need and value of trading with other civs, but if you're the tiniest bit more successful than they are (and in games against the AI, who ISn't?) you can't buy that Saltpeter for love nor money.

          My ideal (and highly hypothetical and possibly Civ4 material ) solution would be for most resources to appear in more locations as tech progresses. So if a civ had the only access to Iron, they would have a short-term advantage (like the Assyrians in real history), but as tech progressed then others would get it too, and the advantage would not be there any more, and no-one advanced enough would be inhibited from getting these more crucial resources. Uranium and arguably Oil I think should stay rare.
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

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          • #80
            Mad Bomber, you're welcome to comment in the AU 601 threads, but since most of the games are still going on, could you please edit your spoiler post? Thanks.

            PS. You should look closer at the Greek start, by the way.

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            • #81
              MrWhereItsAt it makes sense that more resources become available as time and tech move on.

              We see that discoveries of oil continue as tech and time pass. They can recover some previously exhausted well sites.

              Coal mining is extended as well. Even horses become more available.

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              • #82
                I think it would be cool to trade for horses and be able to choose to use those 20 turns of horse imports to "seed" your empire with them, so that you have your own supply from that point onward (no horse unit building while seeding, though).

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #83
                  Maybe the AI really trades you mules instead horses.

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                  • #84
                    Originally posted by Arrian
                    I think it would be cool to trade for horses and be able to choose to use those 20 turns of horse imports to "seed" your empire with them, so that you have your own supply from that point onward (no horse unit building while seeding, though).

                    -Arrian
                    You could do this in Colonization. Buy 50 horses, put them in stables and have them grow. That was a great game. Those were the days.

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                    • #85
                      Originally posted by gunkulator
                      Maybe the AI really trades you mules instead horses.
                      Cracked me up, but maybe they just send all males, so no breeding.

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                      • #86
                        Originally posted by Sir Ralph


                        You could do this in Colonization. Buy 50 horses, put them in stables and have them grow. That was a great game. Those were the days.
                        Indeed. Loved that game
                        "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                        -me, discussing my banking history.

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                        • #87
                          what bastard would just send all male horses

                          that's why horses cannot disappear as a strategic resources. They can breed and sustain themselves. Similarly, rubber bannot disappear as a resource.

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                          • #88
                            Not sure if this belongs here or not. I just two occassions where frigates shot down bombers??

                            They showed the animation of missiles, never knew frigates had missiles, so maybe they are unbalanced.

                            Three frigates covering one galleon and they shot down two bombers, that is better than DD's.

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                            • #89
                              Originally posted by vmxa1
                              Not sure if this belongs here or not. I just two occassions where frigates shot down bombers??

                              They showed the animation of missiles, never knew frigates had missiles, so maybe they are unbalanced.

                              Three frigates covering one galleon and they shot down two bombers, that is better than DD's.
                              Frigates do not have AA capability, so its not them. The bombers were shot down by a unit transported in the galleon which does have AAA capability
                              * A true libertarian is an anarchist in denial.
                              * If brute force isn't working you are not using enough.
                              * The difference between Genius and stupidity is that Genius has a limit.
                              * There are Lies, Damned Lies, and The Republican Party.

                              Comment


                              • #90
                                Makes sense.

                                Edit: I left off the (s) for makes sense. It would have read make sense, not exactly what I meant.

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