The 25% cut info clarifies things, thanks. However, there are those of us who like C3C as is, with lower resource incidence and all.
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conquests--unit balance even more absurd? resources?
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I for one like the resource cuts. Made the Strategic resources alot more strategic.Why can't you be a non-conformist just like everybody else?
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Actually, with the new units and new upgrade paths you can defend adequately without resources ... mostly. You just can't attack for beans unless you use HUGE stacks of arty and guerillas. I was able to survive long enough to win a diplo victory by using the new units (AntiTankInfantry--forget the actual name) and improvements (Civil Defense) to establish a viable defense.John 6:68
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Originally posted by Didymus
Actually, with the new units and new upgrade paths you can defend adequately without resources ... mostly. You just can't attack for beans unless you use HUGE stacks of arty and guerillas. I was able to survive long enough to win a diplo victory by using the new units (AntiTankInfantry--forget the actual name) and improvements (Civil Defense) to establish a viable defense.
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Might not have been intentional initally, but it is now, I'm not aware of any plans for a post Conquests 1.22 patch.
Yes, if you want more of any resource that does not have a "0" in apprenance ratio, increase the number.
Note that "0" in that spot (by default luxaries) is a special case for random, so you would not increase luxaries by changing that number from 0 to 1, but would instead make them extremely rare.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Here's another vote in favor of the current scarcity. In Vanilla and PTW strategic resources were never an issue, which made them worthless additions to the game. In C3C you have to reasses those resources: Do you really need that saltpeter now?
There are two things about resources I'd change though:
First, they should appear in clumps like luxuries. Currently, an AI with an resource will usually never have more than one so no trade.
Second, I'd devalue iron. It's just too important.
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Iron: Remove it as a requirement for everything other than the Ancient Era combat units that need it. So, whether it is pikes, knights, factories or railroads, iron shouldn't be needed. But for creating early iron swords (much better than copper), it SHOULD be needed.
Why? Because historically, once the pioneering technologies matured, it was available practically everywhere. Actually, Aluminum resource more represents a technology than "metals" also. Yes, strategic resources should only be required in the era of its introduction.
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Originally posted by Didymus
Actually, with the new units and new upgrade paths you can defend adequately without resources ... mostly. You just can't attack for beans unless you use HUGE stacks of arty and guerillas. I was able to survive long enough to win a diplo victory by using the new units (AntiTankInfantry--forget the actual name) and improvements (Civil Defense) to establish a viable defense.
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No, no do not play the Greeks!! My god no, they just lost again and yet again...
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Originally posted by Petrus2
However, there are those of us who like C3C as is, with lower resource incidence and all.
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