Alright, we're getting some steam going here, and just when it was getting so boring... gosh! Try playing against AI's that are not experiencing any resource scarcity! Matter of fact remove most resource requirements all together. Radical, um... I preserve the culture of the game by making a resource appear with each of the first ten or so techs. After that, hang on all is plentiful.
Now a little game/culture/design riddle.
Do you think to routinely hamper AI's with lack of iron or saltpeter and what not. Yet make difficulty settings that simply give the AI's nothing but hoards of cheap units, improvements and first crack at every Major Wonder via reduced production costs and support costs.
Or, drums roll on this one please; actually give the AI's near dead on chance with most resources via plentitude and pre-built road networks? Keeping most everything else equal with for instance, all Wonders made 'small wonders' and no Great Wonders at all?
What is the greater challenge? What gives more game playing satisfaction?
Now a little game/culture/design riddle.
Do you think to routinely hamper AI's with lack of iron or saltpeter and what not. Yet make difficulty settings that simply give the AI's nothing but hoards of cheap units, improvements and first crack at every Major Wonder via reduced production costs and support costs.
Or, drums roll on this one please; actually give the AI's near dead on chance with most resources via plentitude and pre-built road networks? Keeping most everything else equal with for instance, all Wonders made 'small wonders' and no Great Wonders at all?
What is the greater challenge? What gives more game playing satisfaction?
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