Does this look like an all inclusive list? What am I missing here?
And is this already posted somewhere? I tried a search but no luck:
Comments?
Seafaring: +1 movement ships, coast cities produce +1 gold
Reduced chance of sinking.
Water based improvements are cheaper.
- Harbors
- Offshore platforms
- Coastal Fortress
- Commercial Dock
Scientific: Libraries, Universities, and Labs are cheaper.
One free advance at start of each era.
C3C only: chances of getting a SGL is higher.
Religious: Temples and Cathedrals are cheaper.
No anarchy between governments.( 1 Turn (Civ3/PTW) 2 Turns (C3C) )
Militarstic: Units promoted more often.
Military improvements are cheaper.
- Barracks
- Walls
- Harbors
- Airports
- Civil Defense
- SAM Missile Batteries
- Coastal fortresses
Industrious: Metros +1 shield in center square. Workers complete jobs faster.
Expansionist: Can build Scouts, start with one Scout.
Goody Huts are more lucrative and cannot pop-up Barbarians.
Commercial - Lower Corruption. Metros +1 Commerce center square.
Agricultural: +1 food on base city square. Extra food on irrigated desert.
Aqueduct, Recycling Plant, Solar Plant are cheaper.
And is this already posted somewhere? I tried a search but no luck:
Comments?
Seafaring: +1 movement ships, coast cities produce +1 gold
Reduced chance of sinking.
Water based improvements are cheaper.
- Harbors
- Offshore platforms
- Coastal Fortress
- Commercial Dock
Scientific: Libraries, Universities, and Labs are cheaper.
One free advance at start of each era.
C3C only: chances of getting a SGL is higher.
Religious: Temples and Cathedrals are cheaper.
No anarchy between governments.( 1 Turn (Civ3/PTW) 2 Turns (C3C) )
Militarstic: Units promoted more often.
Military improvements are cheaper.
- Barracks
- Walls
- Harbors
- Airports
- Civil Defense
- SAM Missile Batteries
- Coastal fortresses
Industrious: Metros +1 shield in center square. Workers complete jobs faster.
Expansionist: Can build Scouts, start with one Scout.
Goody Huts are more lucrative and cannot pop-up Barbarians.
Commercial - Lower Corruption. Metros +1 Commerce center square.
Agricultural: +1 food on base city square. Extra food on irrigated desert.
Aqueduct, Recycling Plant, Solar Plant are cheaper.
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