Re: What does a CIV Trait do for you?
Increased chance of coastal start.
I've no idea what the actual numbers are, but from the 1.20(2) readme:
This feature doesn't work for pregenerated maps, but has been fixed to work in MP.
-The Coastal Crusader
Originally posted by conmcb25
Does this look like an all inclusive list? What am I missing here?
Seafaring: +1 movement ships, coast cities produce +1 gold
Reduced chance of sinking.
Water based improvements are cheaper.
- Harbors
- Offshore platforms
- Coastal Fortress
- Commercial Dock
Does this look like an all inclusive list? What am I missing here?
Seafaring: +1 movement ships, coast cities produce +1 gold
Reduced chance of sinking.
Water based improvements are cheaper.
- Harbors
- Offshore platforms
- Coastal Fortress
- Commercial Dock
I've no idea what the actual numbers are, but from the 1.20(2) readme:
Greatly improved the ability of Seafaring civs to start near the coast. It should happen most of the time now.
-The Coastal Crusader
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