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  • #16
    Kuciwalker

    A little time off?

    When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.

    Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.


    In regard to Hurricanes

    Losing a Galley at sea is because of the ship itself, not because of the actuall tile. You see, galleys are very thin and unstable, thus they can traverse the rougher oceans and seas. Where as coastal tiles are considered milder and calmer, thus they can traverse them with relative ease.

    I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.

    -Ron
    "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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    • #17
      I never build a city next to a volcano. never, never, never. and never.

      if it's smoking, I never move a unit next to one- it's guranteed to go off. This game is just designed to screw the human player

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      • #18
        Originally posted by barbeerhj

        I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.

        -Ron
        Hurricanes could still make their way onto your coastal tiles though and damage cities. I dont like having disasters in the game as it can detract from gameplay, it should be left as an option.

        New disaster: A plague of spearmen that decimates your tank units
        "Bite my shiny metal ass" - Bender B. Rodriguez

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        • #19
          Spy14

          You dislike disasters in a game?

          I am sure the Mongols didn't like the "Divin Wind" spoiling their invasion of Japan. Nor did the citizens of Pompeii enjoy that volcanic eruption. But did Europeans of the middle ages care for that nasty outbreak of bubonic plegue?

          The point is that disasters happen, and one should deal with it. Adding disasters that really affect the world and history could make for some interesting results.

          Perhaps, an outbreak of plegue in a massive invasion force could really shake the ballance.

          Or maybe an earthquake that rocked a key city?

          All in all, disasters have shaped us and our civilizations. I can not imagine our world being as it is if those monumental disasters had not happened and cripled the actions that civilizations were going to take.

          -Ron
          "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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          • #20
            Originally posted by barbeerhj
            Spy14

            You dislike disasters in a game?

            I am sure the Mongols didn't like the "Divin Wind" spoiling their invasion of Japan. Nor did the citizens of Pompeii enjoy that volcanic eruption. But did Europeans of the middle ages care for that nasty outbreak of bubonic plegue?
            No, probably not, but, so what? Civ isn't real life. It's a strategy game. Unpredictable events are not strategic. You may as well be rolling dice.
            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
            -me, discussing my banking history.

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            • #21
              I have to agree with spy14.....

              I play to have fun and when a disaster occurs that wipes out your hard work it takes away from the fun factor of the game. I don't mind raging hordes of barbarians or strong ai neighbors harrassing me, but disasters is too much to deal with.

              I know a lot of hard core gamers out there would love to have disasters added in the game to spice things up. Hey that's great man...but for me it's going to add severe stress to my life. I play civ to have fun not get stressed out. I'll go to work if I want to get stressed.

              Bottom line.....to each his own however, FIRAXIS you better allow the option to turn off disasters in civ4 or I'm not buying......
              signature not visible until patch comes out.

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              • #22
                I support them. But of course have an option to turn them off (as in SMAC).

                But not too many. I felt SMAC had too many events in the game (though some were good). Even in some civ3 scenarios, I feel the plague comes too often (though in real life during those time- it was prevailant).

                Hurricanes: I really don't think they are all that bad. What effect would this have in civ3? Hurricanes only kill a few people in the U.S. (more in third world countries though). It shouldn't even decrease the population one point. At worst maybe cost 1 point of commerce.

                Earthquakes are similiar. Not that many people in the U.S. die from them (although many do in the third world). But it does cost money to fix up. These cost more to fix up. So maybe half the city's commerce for major quakes, but most quakes aren't major. So really these shouldn't happen often.

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                • #23
                  Dissident

                  Hurricanes have been know to ravage India and South East asia. Not with their winds, but with the massive flood waters that ravage the citizens and land. Perhaps, there should be a zone of affect created by the Hurricane lasting that turn. Say, a certain area's food and shield production is reduced to 1 because of the monumental flood that just hit them.

                  With earthquakes, you need to get creative. Small towns arn't really at risk for massive damage from an Earthquake, it is the metropolises that are spread out and wide.

                  I'm thinking there could be three classes of earthquakes: small, medium, and large. And, the smaller the settlement, the less damage that occures from either of these. Say level 3 town will only lose a few shields from that turn because of it, and a level 31 metro would lose a ton of shields and some fragile improvements, like factories or powerplants.

                  Also, I think that for these events, there should be an extremely low chance of occurance, as not to be bombarded by major earthquakes every few years.

                  -Ron
                  "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

                  Comment


                  • #24
                    Originally posted by barbeerhj
                    Kuciwalker

                    A little time off?

                    When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.

                    Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.


                    That was my point. You didn't lose much time. Worse had it happened and completed ****ed up your game by killing several wonders at, say, 300 AD.

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                    • #25
                      Earthquakes really don't have much of an effect at the size and timescales civ looks at.

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                      • #26
                        Kuciwalker

                        Indeed, you are right. That is why implementing disasters would be very hard to do until you reach the 1800's.

                        -Ron
                        "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

                        Comment


                        • #27
                          Even after.

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                          • #28
                            Originally posted by barbeerhj
                            Dissident

                            Hurricanes have been know to ravage India and South East asia. Not with their winds, but with the massive flood waters that ravage the citizens and land. Perhaps, there should be a zone of affect created by the Hurricane lasting that turn. Say, a certain area's food and shield production is reduced to 1 because of the monumental flood that just hit them.

                            With earthquakes, you need to get creative. Small towns arn't really at risk for massive damage from an Earthquake, it is the metropolises that are spread out and wide.

                            I'm thinking there could be three classes of earthquakes: small, medium, and large. And, the smaller the settlement, the less damage that occures from either of these. Say level 3 town will only lose a few shields from that turn because of it, and a level 31 metro would lose a ton of shields and some fragile improvements, like factories or powerplants.

                            Also, I think that for these events, there should be an extremely low chance of occurance, as not to be bombarded by major earthquakes every few years.

                            -Ron
                            for really complex game of civ4 it would be interesting to have elevations. Though I would hope they still keep mountains. Very annoying SMAC had no mountains. Low eveleation cities would be more susceptible to flooding. And units on marshy land could possible lose HP if they are in the path.

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                            • #29
                              Originally posted by Kuciwalker
                              Earthquakes really don't have much of an effect at the size and timescales civ looks at.
                              I agree. Even this recent earthquake in Iran. What did it do? It wiped an entire town off the map if I recall. yet the country continues on. With foriegn aid and all that, I doubt they took too much of an economic hit.

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                              • #30
                                Originally posted by Dissident
                                for really complex game of civ4 it would be interesting to have elevations.


                                Elevations beyond a simply "mountain" tile is really meaningless on the scale of civ maps.

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