Kuciwalker
A little time off?
When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.
Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.
In regard to Hurricanes
Losing a Galley at sea is because of the ship itself, not because of the actuall tile. You see, galleys are very thin and unstable, thus they can traverse the rougher oceans and seas. Where as coastal tiles are considered milder and calmer, thus they can traverse them with relative ease.
I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.
-Ron
A little time off?
When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.
Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.
In regard to Hurricanes
Losing a Galley at sea is because of the ship itself, not because of the actuall tile. You see, galleys are very thin and unstable, thus they can traverse the rougher oceans and seas. Where as coastal tiles are considered milder and calmer, thus they can traverse them with relative ease.
I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.
-Ron
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