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Games with no iron

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  • #46
    Originally posted by Cookie Monster


    Dissident please don't take offense at my statement. I meant not to be a jerk. What I was trying to say is that just because something does not go the right way doesn't mean to immediately give up on a game. Your tenacity in sticking it out to the end despite ultimately losing is an example we can all learn from.

    Chill. I believe that was a wind up, not serious
    "Bite my shiny metal ass" - Bender B. Rodriguez

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    • #47
      Cookie Monster, I believe Arrian was referring to Aeson's "So very cold... of the map generator" game, which ranks as one of the Great Wonders of Apolyton.
      Solomwi is very wise. - Imran Siddiqui

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      • #48
        oh ok, thanks
        signature not visible until patch comes out.

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        • #49
          I had Iron in that game though... OT

          ------------

          ICS (or just really tight spacing) is definitely not for pure builders. Mainly it's to get an early jump on the AI so you can kill them easier. Later on you will want to disband some of your cities so the others can get stronger.

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          • #50
            Originally posted by Dissident

            As you can see, I ran out of space. So I crammed cities together ICS style. Something I normally don't do. I don't see how ICS is all that great. I ended up with a bunch of cities that had average production. I had no high production cities. Which made it hard to get wonders. I was lucky to get Hoover Dam.
            ICS isn't a good strategy for builders or if you're looking to crank out Wonders. What it *IS* good for is a game just like yours, where you have a severe lack of resources and limited expansion room. Without the resources, you have inferior military units available to you. What's the best way to put a hurtin' on the AI with inferior units? Built LOTS and LOTS of em. What you lack in quality you can make up for in quantity. In your situation, with your tight city spacing, I would've skipped most of the city improvements and just cranked out loads of cheap, inferior military units and wiped the AI off your continent.

            As a sidenote, Feudalism would have been a good government choice for this purpose. You're religious, too, so switching to Feud to accomplish your military goals, then switching back to something else later wouldn't have hurt too badly.
            "Got the rock from Detroit, soul from Motown"
            - Kid Rock "American Badass"

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            • #51
              Lots and lots of inferior military units means lots and lots of dead units which, unfortunately leads to lots and lots of WW.

              Feudalism has never been my cup of tea.

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              • #52
                Unless you're on the defensive.

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                • #53
                  Feudalism isn't really my "cup of tea" either. I'm just saying that with the situation that unfolded in this particular game (no resources, cramped land, religious civ) that it would've made a lot of sense.

                  As far as the war weariness angle, this can easily be managed. The key is to get all those cheap troops built up before you declare war. Build right up close to the Feudalism support limit (which is sky-high if you keep most cities under size 6), then unleash your fury on the nearest AI. Beat them down hard and fast to secure whatever resources you can, maybe some tech, and cash.

                  Like I said, this isn't really my style of game either, but I've tried it a few times when circumstances dictated, and you'd be surprised how effectively it can work.
                  "Got the rock from Detroit, soul from Motown"
                  - Kid Rock "American Badass"

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                  • #54
                    Defenensive wars are doable, especially if the other guy starts it, but if the intent is to go out and steal iron, that means offense.

                    Even on defense you have to watch out for attacks on your units and pillaging of your land. Each attack/pillage costs 1 WW point.

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                    • #55
                      You could provoke the AI you want iron from into declaring war.

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                      • #56
                        The iron requisite for factories is in contradiction with the civilopedia description of coal which states it as the requisite. As I usually have both by that era I never actually noticed that before.

                        In all future MP games I will ask that the requisite be corrected, otherwise coal is effectively a pointless resource (ok railways, but you also need iron anyway).
                        One day Canada will rule the world, and then we'll all be sorry.

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                        • #57
                          I thought you had to have iron and coal for factories, as well as railroads.
                          Solomwi is very wise. - Imran Siddiqui

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                          • #58
                            that might have been what they intended. but that is not the case (at least with C3C). I can verify this as this game I'm describing above I built factories with only iron (which I imported from the Ottomans). I was unable to get coal until 1934!

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                            • #59
                              Actually, it's not even what they intended, it's my faulty memory. I hear it's what happens in old age.
                              Solomwi is very wise. - Imran Siddiqui

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                              • #60
                                What if...

                                Maybe you could concentrate of making a lot of cities early on to suplement early wars of expansion with unit support. Then, assuming you have been succesful in pushing them back, you can work the cities down to level one and use the workers to fill your newly found empire.

                                That would seem like a suitable way to play a game such as Dissident's.

                                -ROn
                                "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. " Voltaires

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