Actually, I can get the same research rate in republic, for the most part. Every once in a while, I'll have a 5 or 6 turn tech, mainly the first tier in the industrial, before my labs are up and running, but once my infrastructure has caught up to the era, so to speak, I'm usually researching at 4 turns and raking in plenty of cash, to boot. The unit support cancels out a good chunk of the corruption loss, and even more in some cases.
Police stations are wonderful for corruption and, yes, they still help WW effects even if you build US. Police stations keep the first 25% of your population happy that would otherwise go unhappy due to WW. US placates one citizen in each city.
Bah. Build to conquer.
Police stations are wonderful for corruption and, yes, they still help WW effects even if you build US. Police stations keep the first 25% of your population happy that would otherwise go unhappy due to WW. US placates one citizen in each city.
Who says civ3 can't be a builder game?
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