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  • #76
    Although I liked the idea of PW when CtP came out, I soon grew to dislike it. I couldn't make any terrain improvements until I had quite a number of cities, or I risked slowing my production down a lot. I much prefer having a settler or worker pop out early to improve happily whilst my production stays where it needs to be.

    Settlers and workers have the inherent alternate utility if you don't want them any more of being able to build/join cities. PW HAS to divert from your economy, and doesn;t emerge until quite some way into the game.

    And what's that about Civ3 MP being dead? The MP forum may be, but just a glance at the PBEM forum shows you how many hundreds of turns are played a day through Poly alone. That ain't dead - that's the most active MP forum Poly has.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

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    • #77
      Originally posted by Sir Ralph
      As for Cradle, no I didn't try it Impossible. I tried it King,
      Cradle doesn't have a King level...(try Very Hard)

      Originally posted by Sir Ralph
      and it sucked. I trashed it, after I saw, that I can chase a stack of three healthy barbarians with one deadly wounded slinger over the whole continent. I never tried it again, and won't. I have enough with one blown game (Conquests) and don't need yet more.
      I have no problem with differences in preferences concerning game mechanics. I may not totally understand it, but I can accept it. When Ralph makes the comment about his preference for a worker system over PW, that is fine.

      But...Thats a real objective analysis of a game Ralph...
      And that is why I will always discount any opinions that you have about CTP (and my Mod in particular), because it is based on playing for a short time, and a small aspect of the whole game to boot (so you were able to chase a barb stack one time - and you judge the game on that...sheesh - I've had more than enough barbs chasing me in my Cradle games.)

      The bottom line is that both games have flaws in the AI. (Of course, it helps that the AI in civ3 has substantially more bonuses and outright cheats than the AI in CTP2, even in its Modded state)

      Keep posting your commentaries Ralph. Every time you type something, you keep building up my case...
      Last edited by hexagonian; June 28, 2004, 12:42.
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #78
        The bottom line is that both games have flaws in the AI. (Of course, it helps that the AI in civ3 has substantially more bonuses and outright cheats than the AI in CTP2, even in its Modded state)


        Good point. Though I will continue to say that the obvious visibility of the main CtP2 cheat annoys me, but yes, it plays on a fair ground otherwise. The cheat I'm speaking about is lots of free PW and city growth. It's only annoying early in the game - when I'm exploring, and just got two cities, I see an AI with 3 size 6-7 cities, all terrain around them improved. Sure enough, though, that's necessary for it - and at least it never knows where your units are or stuff.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #79
          strangely, I feel like playing CTP2 now. I may eventually give it another shot.

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          • #80
            Originally posted by Solver
            Good point. Though I will continue to say that the obvious visibility of the main CtP2 cheat annoys me, but yes, it plays on a fair ground otherwise. The cheat I'm speaking about is lots of free PW and city growth. It's only annoying early in the game - when I'm exploring, and just got two cities, I see an AI with 3 size 6-7 cities, all terrain around them improved. Sure enough, though, that's necessary for it - and at least it never knows where your units are or stuff.
            Later versions of Cradle (1.30b in particular) reduced the PW bonus and raised the priority to expand via city constuction. The bonus is a lot less than it was in 1.35. (see AI cheat comparison thread that I linked in this thread)



            Originally posted by MrWhereItsAt
            Although I liked the idea of PW when CtP came out, I soon grew to dislike it. I couldn't make any terrain improvements until I had quite a number of cities, or I risked slowing my production down a lot. I much prefer having a settler or worker pop out early to improve happily whilst my production stays where it needs to be.
            A 'guns or butter' decision, and it is the basis of any good TBS game. The premise is that you cannot do everything you want, so you choose to focus on what you consider to be most important. Games that allow you to do everything are not very challenging...


            Originally posted by MrWhereItsAt
            PW HAS to divert from your economy, and doesn;t emerge until quite some way into the game..
            Long term planning is the focus. You want to grow your economy? You have to sacrifice...
            Last edited by hexagonian; June 28, 2004, 22:21.
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

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            • #81
              How can anyone go back to civ2 after this game


              Happily.


              civ 3 quickly became a drink coaster as civ 2 returned to its rightful place on my pc





              I play SMAC and civ2, because civ3 is complete and utter poop.


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              • #82
                Originally posted by hexagonian
                Cradle doesn't have a King level...(try Very Hard)
                I couldn't be arsed to fire it up again to look for the exact name. It was slightly above the medium. That is, where the King levels in true Civ games are.

                I have no problem with differences in preferences concerning game mechanics. I may not totally understand it, but I can accept it. When Ralph makes the comment about his preference for a worker system over PW, that is fine.
                That's all I ask for, and more than Solver grants. He can not accept other opinions. I wrote multiple times, that I'm fine with his preference for PW, as long as he grants me the right to have my own preference.

                But...Thats a real objective analysis of a game Ralph...
                Roll your eyes all you want, but I don't have the time to post a whole game analysis everytime somebody asks "Have you tried Cradle"? I wrote a detailed analysis about my game in the time, when I played it. The worst case was, that it froze for minutes several times, that I even thought my computer crashed. There were other annoyances, too. I just described the moment in my game, when the unfun overweighted the fun about twice, and I stopped to play it. You know, there are people out there, who play for fun and entertainment.

                Why can't you accept that I simply didn't like it? I will avoid the term "sucks" in the future, if this makes you happy. I will write "I didn't like it", what is basically the same, and be done with it.

                And that is why I will always discount any opinions that you have about CTP (and my Mod in particular), because it is based on playing for a short time, and a small aspect of the whole game to boot (so you were able to chase a barb stack one time - and you judge the game on that...sheesh - I've had more than enough barbs chasing me in my Cradle games.)
                I am not interested in your opinion, either.

                The bottom line is that both games have flaws in the AI. (Of course, it helps that the AI in civ3 has substantially more bonuses and outright cheats than the AI in CTP2, even in its Modded state)

                Keep posting your commentaries Ralph. Every time you type something, you keep building up my case...
                My name is not Ralph. And I will continue to express my opinion whenever it pleases me.

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                • #83
                  My name is not Ralph. And I will continue to express my opinion whenever it pleases me.


                  Maybe something makes people believe your name actually is ralph
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #84
                    Originally posted by CyberShy
                    Maybe something makes people believe your name actually is ralph
                    Can't think what this would be. All I can do is to assure you, that my screen name has nothing to do with my name in reality. I use different screen names for different game forums, too.

                    Comment


                    • #85
                      If you don't want us to call you ralph, don't chose your screen name to be (sir) ralph.

                      You can be whatever name you want to be in whatever forum you want to, but don't blame people for using that name

                      But thanks for showing me a little bit insight in who you are, that makes it easier to put your c3c comments into the right perspective
                      Formerly known as "CyberShy"
                      Carpe Diem tamen Memento Mori

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                      • #86
                        Whatever, fanboy.

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                        • #87
                          Being a fanboy makes your life hapier!
                          Living a morning life is always inferior to living a content life

                          I'd rather be happy with something imperfect then unhappy with something perfect.

                          We fanboys rule.
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

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                          • #88
                            I know. I have been one myself. And frankly I will cheer Conquests again, once it is ready (if it will ever be). It is a game with a huge potential, but unfortunately as heavily bug ridden as the original game was. But the original game had support of the whole company, while Conquests is maintained by a single lost soul, who seems to be hopelessly swamped with that huge effort. Kudos to him, though. I lost my hope, that Conquests will ever shine in the way it deserves. As it is, I prefer PtW or CtP2 with SAP2 over it big time, even though both have their issues, too.

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                            • #89
                              Did you ever install the 1.22 patch
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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                              • #90
                                Yes, the day it came out. So what? Does the AI build armies now? Does it place terrain improvements as well as in PtW? Did it cease to build its cities way too far apart, so that there are holes between the cities and the corruption goes unnecessary high? Are the barbarians again the nuisance they were in PtW or are they still pushovers? Have you still not to build submarines or other stealth units to avoid a gracious ally to declare war as he stumbled into it? Are strategical resources back to the PtW ratio?

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