In the editor, isn’t there a (I’m a little fuzzy here) “retain culture on capture” option or some such. What does this do?
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Something that bugs me ever since Civ3 vanilla
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Originally posted by TheArsenal
In the editor, isn’t there a (I’m a little fuzzy here) “retain culture on capture” option or some such. What does this do?
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what about JPL?
If the JPL is an important bit of America's culture, or even considered a cultural institution, I've missed that.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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Originally posted by CyberShy
Why not keep the culture?
If Russia invades Egypt the pyramids didn't suddenly lost all their cultural value.
Just name it 'foreign culture', and as long as the people are in resistance, the culture is against you. But as soon as you are the obeyed ruler of a city, it adds to your own culture.
I can see why culture buildings get 'sploded though - wouldn't you want to stop your enemy from gaining access to your knowledge and knowledge facilities by destroying what they could take (Libraries, Universities, Research Labs), and in a conflict between cultures, religious buildings would be natural hotbeds of anti-occupation activity. If you get rid of the existing ones and build them anew, you are attempting to convert the citizens. Keeping the old Temples etc would be like having a foreing newspaper in town - it will not make anyone happy towards the local power.
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Er, that IS what happens. The total culture another civ built up in that city IS used to figure out the chances of a flip. When the old civ gets that city back they get the culture back they had to begin with.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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