Cultural buildings are autorazed upon capture.
The purpose is of course to prevent invaders from gaining culture points from other civ's constructions.
However, a better way to do it would be to keep the buildings but not generate any culture for the conqueror (like how Wonders work currently). If you want the culture, sell the building and build one yourself. Alternatively, let culture generate only when certain conditions are met, like for Fascism.
Currently, huge captured cities are quite useless as you lose all happiness buildings and science buildings automatically. Not to mention, you get high revolt chance, encouraging the starvation of huge cities.
Perhaps a mod can alter this?
The purpose is of course to prevent invaders from gaining culture points from other civ's constructions.
However, a better way to do it would be to keep the buildings but not generate any culture for the conqueror (like how Wonders work currently). If you want the culture, sell the building and build one yourself. Alternatively, let culture generate only when certain conditions are met, like for Fascism.
Currently, huge captured cities are quite useless as you lose all happiness buildings and science buildings automatically. Not to mention, you get high revolt chance, encouraging the starvation of huge cities.
Perhaps a mod can alter this?
Comment