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Re: Bugs For the Next Patch
Originally posted by AAHZ
ANOTHER bug i have noticed i call the Barbarian Massacre. Say there is a barbarian village to my north ,and the AI is to my south. As long as that village remains the AI will try to kill it. if not by units he has up there, then by a HUGE amount of units it will send up through your territory and kill the barbs. at first it will look like the AI is staging a major invasion against you. but he is in fact going after the barbs. this has happened in almost every game i have been in, and i feel it is MAJOR overkill. i wonder to myself, why dosent the AI use these same tactics vs ME?"Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759
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new bug NOT found
i think im may have found a new bug that NEEDS to be fixed. three-man chariots DO NOT seem to be able to upgrade. at least i never tried to upgrade them to knights, but they DO NOT become obsolete when you have cavalry and WILL NOT upgrade. in fact they are STILL on by list of things to build.
will update further if i hear from firaxis (told them about the bugs), or if i find any more bugs that need to be fixed.
CORRECTION- it appears that i was mistaken and 3-man chariots DO upgrade, it appears i didnt have the MONEY to upgrade them. but why they are still on my build list is still a mystery. sorry for the error.Last edited by ZEE; May 18, 2004, 17:22.The Wizard of AAHZ
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Re: new bug NOT found
Originally posted by AAHZ
CORRECTION- it appears that i was mistaken and 3-man chariots DO upgrade, it appears i didnt have the MONEY to upgrade them. but why they are still on my build list is still a mystery. sorry for the error.
Catt
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Speaking of upgrade irritations … I am finding annoying occurrences of the “forced switch”. Prior to my golden age, if I am building, say, Gallic Swordsman after Feudalism, and I discover a new tech – it will be automatically switched to MI, often spitting it out of the city that turn if the build is completing. So now I am stuck with a one movement unit I did not want nor ask for."Guess what? I got a fever! And the only prescription is ... more cow bell!"
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No contradiction at all. I probably was not clear.
What I am saying is, prior to my Golden Age the build order automatically changes to MI when I discover a new tech. Not just Feudalism, but any tech afterward. I still have the ability to build my UU and can go back into each city queue and change them manually back to Gallic Swordsman. For the GS that were to be completed on the same turn as the tech discovery however, I am, as they say, S - out of luck. That is the source of my irritation."Guess what? I got a fever! And the only prescription is ... more cow bell!"
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Originally posted by TheArsenal
No contradiction at all. I probably was not clear.
What I am saying is, prior to my Golden Age the build order automatically changes to MI when I discover a new tech. Not just Feudalism, but any tech afterward. I still have the ability to build my UU and can go back into each city queue and change them manually back to Gallic Swordsman. For the GS that were to be completed on the same turn as the tech discovery however, I am, as they say, S - out of luck. That is the source of my irritation.
(BTW - there is one manual way to avoid this, but it requires attention to detail. When the science advisor pops up to select the next tech, choose "What's the big picture" and from the tech screen go to the domestic screen at F1 - by right-clicking on all the new MI productions you can manually switch them back to GS before the first MI is built).
Catt
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The GS thing isn't so much a bug as poor implementation. I think there's more important things to fix, like the siddamn submarine bug.Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
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Originally posted by Catt
(BTW - there is one manual way to avoid this, but it requires attention to detail. When the science advisor pops up to select the next tech, choose "What's the big picture" and from the tech screen go to the domestic screen at F1 - by right-clicking on all the new MI productions you can manually switch them back to GS before the first MI is built).
Catt"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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A corollary to Catt's advice, in case anybody was unaware: You can sort your cities on the F1 screen by what they're producing, to avoid that one MI sneaking through after you've changed several others (not that the need for sorting is a big deal at that point in the game).Solomwi is very wise. - Imran Siddiqui
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Re: Bugs For the Next Patch
Originally posted by AAHZ
in addition to the barbarian bug CyberChrist has noticed, i feel that 2 bugs i know about should be fixed.
The first one has been posted on this board before but there was no big demand to fix it. i call it the Random American bug. in this bug, whenever, or most of the time, when you culturally link start locations, AND randomlly select your civ, almost all of the American culture group is in the game (America, Inca, Maya, Aztecs, and Iroquois). i play with culturally linked OFF, but i would still like to have the choice.
ANOTHER bug i have noticed i call the Barbarian Massacre. Say there is a barbarian village to my north ,and the AI is to my south. As long as that village remains the AI will try to kill it. if not by units he has up there, then by a HUGE amount of units it will send up through your territory and kill the barbs. at first it will look like the AI is staging a major invasion against you. but he is in fact going after the barbs. this has happened in almost every game i have been in, and i feel it is MAJOR overkill. i wonder to myself, why dosent the AI use these same tactics vs ME?
either go to war , they learn after two times
or place units on the border to block them , ....
or put a couple units in the AI 's territory and wait till they ask you to leave , ....
but the best thing with the huts is to take them out yourself , .....
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