The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Great Britain has 244 inhabitants per square km. England proper has 378.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
We're the worst country in the western world for violent crime (per head), maybe thats the reason why
Or maybe thats just me being cynical because I live in Birmingham! Anyway, that 378 figure you mention is way higher than the 224 for the Civ map previously mentioned, which I believe was the original point of this
Then I'll point out that Bangladesh's got 905 inhabitants per square km.
There are even higher counts, but that's mostly city-states. I think Monaco tops the league at 16,410.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Originally posted by The Emperor Fabulous
Woah dude...what's up with the city locations on your inset map?
That's what we were just discussing. It's called ICS, short for infinite city sprawl. Basically, you put cities in this order XCXCX where "C" is a city and "X" is an empty tile. This is the same whether you are going E/W or N/S (at least by my understanding of directions in Civ).
The reason for this is simple. 90% of the game is lost or won before the industrial revoltution. Before sanitation, you cannot grow beyond size 12 (save for a special wonder or two). So, by placing cities one square apart, you make the most of the map for the early ages (ancient, midieval) and can achieve much greater power than if your cities were spaced loosely, XXCXXCXX, or OPC (optimal city placement).
There are a several big advantages to ICS. One of the major ones is corruption. One of the biggest factors in corruption is distance from capitol. Thus, the more cities you can keep close to your captial, the better off you are. Another is the fact that by the middle ages, it's easy to get 75-100 cities on a large map, with almost all of them between sizes 6 and 12. That kind of population results in a lot more gold, technology, etc. With a loose city placement, you can only get about half that many cities, but the city sizes will remain the same, due to lack of sanitation.
Well, do a search on ICS. I'm sure you can come up with a lot more, and some better, explanations of this powerfull city placement,
Originally posted by spy14
We're the worst country in the western world for violent crime (per head), maybe thats the reason why
Or maybe thats just me being cynical because I live in Birmingham! Anyway, that 378 figure you mention is way higher than the 224 for the Civ map previously mentioned, which I believe was the original point of this
Hold up there, those stats given for England were in persons per square kilometer. I gave stats in persons per square mile.
So, England is quite dense because in persons per sqauare kilometer, Illinois is only 79.4!
Just thought we'd all start talking in the same units,
Dan O.
I'm a weird player. I always try to play the game the way it was intended. I rarely if ever use exploits (aside from reloading ). I like to place my cities on rivers, or near bonus squares or resources.
But perhaps I should try this. maybe I can compete better at the higher levels.
I guess the Bangladeshis should be thankful there's no wide-spread car ownership in their country ...
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Now, I think we should ge to the real business and discuss the number of undefeatable infantry units per square km in the Mojave Desert!
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Originally posted by Melboz99
I just did a quick calculation on the population and land area. It seems that I have 224.5 people per square mile. That's quite a number considering what the average is for the USA.
Okay, I just googled it, and couldn't find an average for the whole US, but I found one for my state, Illinois. The average for Illinois is 205.6 persons per square mile.
Dan O.
Yeah but the area you control in game is only about 2/3 the size of Illinois!
Your PD is probably about right for a well-developed country of moderate size with a reaonably advanced infrastructure (say France or Italy).
USA had a PD of 30.7/sq. km in 2003 (source CIA World Factbook)
Diderot was right!
Our weapons are backed with UNCLEAR WORDS!
Please don't go, the drones need you.
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