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  • Getting goods from goody huts.

    I’m not sure what to make of it yet, but I just ran several tests with goody huts that may change my build sequence on higher levels. In your opening moves, if you choose to build non-military items, then it seems that huts one square out from your capital will yield benefits rather than angry warriors when your culture pops them. In the posted Sid level screenshot I built a worker first and got a warrior from the hut at turn 10. I apologize if this is well known but I’ve never run across it before and thought the info might be useful. Any comments or other tricks you'd like to share?
    Attached Files
    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

    Anatole France

  • #2
    Basically, if you have no military units when you pop a hut, then you can not get barbs.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

    Comment


    • #3
      Originally posted by Krill
      Basically, if you have no military units when you pop a hut, then you can not get barbs.
      So it seems. But is it worth holding up your warrior scouting to get a goody? If you have to play the map then probably yes, but it may just be best to pick a different start if you've that option.
      The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

      Anatole France

      Comment


      • #4
        In a word, yes.

        It depends on the terrain. From what I can see, worker-> settler -> granery would have been my option. If barbs were unlikly to arrive in the near future, then the 2nd city can build the warriors for scouting.
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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        • #5
          I've often wondered, when is the first turn that barbs appear?

          Comment


          • #6
            Originally posted by Krill
            In a word, yes.

            It depends on the terrain. From what I can see, worker-> settler -> granery would have been my option. If barbs were unlikly to arrive in the near future, then the 2nd city can build the warriors for scouting.
            Except Spain doesn’t start with pottery on Sid and you’re likely to be researching writing at 50 turns. You need to be exploring so that you can trade for Pottery as quickly as possible. This is a standard archipelago map at 70% water so I’d probably go worker, curragh, curragh, settler, granary pre-build and hope I could trade for pottery in time to switch.
            Last edited by Drachen; April 18, 2004, 17:42.
            The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

            Anatole France

            Comment


            • #7
              Originally posted by SirOsis
              I've often wondered, when is the first turn that barbs appear?
              Good question. It may be that the trigger for Barbs on sedentary is your military and that the number of turns is irrelevant as Krill indicated.
              Last edited by Drachen; April 18, 2004, 18:12.
              The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

              Anatole France

              Comment


              • #8
                This is a good tactic for some starts. In AU501 many people opted to build a worker first and pop the hut safely. The other option is to pop a hut with your worker before the initial warrior is finished.

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                • #9
                  Originally posted by DrSpike
                  This is a good tactic for some starts. In AU501 many people opted to build a worker first and pop the hut safely. The other option is to pop a hut with your worker before the initial warrior is finished.
                  That's what I get for not attending class.

                  At any rate I just did a bit of a test. I popped a hut with my settler as the opening move and then founded my capitol. My first build was a settler which I used to pop this second hut in 2670 BC. It yields a goody as you can see. Sid isn't known for it's friendly huts so it seems that your having a military is likely to be the barb trigger.
                  Attached Files
                  Last edited by Drachen; April 18, 2004, 18:16.
                  The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                  Anatole France

                  Comment


                  • #10
                    Most of the time I find city popping a much more useful resource. The tactic you rediscovered here only really comes into play when you can see a hut in the start screen.

                    Comment


                    • #11
                      Originally posted by DrSpike
                      Most of the time I find city popping a much more useful resource. The tactic you rediscovered here only really comes into play when you can see a hut in the start screen.
                      The city pop is great if you can get it. Since I didn't know about the military/barb connection, I have abandoned a number of great starts because I thought I had to fight barbs on turn ten and didn't want the hassle. This has been a good lesson for me.

                      Cheers
                      The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                      Anatole France

                      Comment


                      • #12
                        Another tip I gleaned from the AU501 discussions was that you cannot pop a settler if you already have one in existence or are building one.....so IIRC some players building settlers changed their build queue before popping the hut, then changed back to building a settler afterwards.
                        So if you meet me have some courtesy, have some sympathy and some taste
                        Use all your well-learned politesse, or I'll lay your soul to waste

                        Re-Organisation of remaining C3C PBEMS

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                        • #13
                          Also...(unless its changed in Conquests) ... you can only pop a settler if you have none wondering around, and you are not in the process of building any.
                          "No Comment"

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                          • #14


                            x-post

                            (Beaten by 1 minute)
                            "No Comment"

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                            • #15
                              Originally posted by Hot_Enamel
                              Also...(unless its changed in Conquests) ... you can only pop a settler if you have none wondering around, and you are not in the process of building any.
                              I'd love to see a screenshot of someone popping a hut and getting a settler on Sid. The expansionist trait is almost useless at that level although I've never tried it with no military...could be worth testing.
                              The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                              Anatole France

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