I’m not sure what to make of it yet, but I just ran several tests with goody huts that may change my build sequence on higher levels. In your opening moves, if you choose to build non-military items, then it seems that huts one square out from your capital will yield benefits rather than angry warriors when your culture pops them. In the posted Sid level screenshot I built a worker first and got a warrior from the hut at turn 10. I apologize if this is well known but I’ve never run across it before and thought the info might be useful. Any comments or other tricks you'd like to share?
Announcement
Collapse
No announcement yet.
Getting goods from goody huts.
Collapse
X
-
Originally posted by Krill
Basically, if you have no military units when you pop a hut, then you can not get barbs.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
Comment
-
In a word, yes.
It depends on the terrain. From what I can see, worker-> settler -> granery would have been my option. If barbs were unlikly to arrive in the near future, then the 2nd city can build the warriors for scouting.You just wasted six ... no, seven ... seconds of your life reading this sentence.
Comment
-
Originally posted by Krill
In a word, yes.
It depends on the terrain. From what I can see, worker-> settler -> granery would have been my option. If barbs were unlikly to arrive in the near future, then the 2nd city can build the warriors for scouting.Last edited by Drachen; April 18, 2004, 17:42.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
Comment
-
Originally posted by SirOsis
I've often wondered, when is the first turn that barbs appear?Last edited by Drachen; April 18, 2004, 18:12.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
Comment
-
Originally posted by DrSpike
This is a good tactic for some starts. In AU501 many people opted to build a worker first and pop the hut safely. The other option is to pop a hut with your worker before the initial warrior is finished.
At any rate I just did a bit of a test. I popped a hut with my settler as the opening move and then founded my capitol. My first build was a settler which I used to pop this second hut in 2670 BC. It yields a goody as you can see. Sid isn't known for it's friendly huts so it seems that your having a military is likely to be the barb trigger.Last edited by Drachen; April 18, 2004, 18:16.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
Comment
-
Originally posted by DrSpike
Most of the time I find city popping a much more useful resource. The tactic you rediscovered here only really comes into play when you can see a hut in the start screen.
CheersThe law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
Comment
-
Another tip I gleaned from the AU501 discussions was that you cannot pop a settler if you already have one in existence or are building one.....so IIRC some players building settlers changed their build queue before popping the hut, then changed back to building a settler afterwards.So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste
Re-Organisation of remaining C3C PBEMS
Comment
-
Originally posted by Hot_Enamel
Also...(unless its changed in Conquests) ... you can only pop a settler if you have none wondering around, and you are not in the process of building any.The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.
Anatole France
Comment
Comment